Networked virtual environments: design and implementation
Networked virtual environments: design and implementation
Effects of Network Characteristics on Human Performance in a Collaborative Virtual Environment
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The RoboCup synthetic agent challenge 97
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We discuss the use of VR techniques for interaction between humans and a multi-agent system in the context of RoboCup. The goal of RoboCup [1] is to let teams of cooperating autonomous agents play a soccer match, using either robots or simulated players. We use RoboCup to study distributed collaborative applications, which allow multiple users at different geographic locations to cooperate, by interacting in real time through a shared simulation program [4].Our objective thus is to construct a VR environment in which humans at different locations can play along with a running RoboCup simulation in a natural way. Our work differs from earlier case studies like virtual tennis [2] in that humans interact with a running simulation program and not just with other humans. The overall latency between the different sites is one of the key problems[3]. We therefore try to minimize the amount of communication between the user and the simulation.