Anyone for Tennis?

  • Authors:
  • Tom Molet;Amaury Aubel;Tolga Çapin;Stéphane Carion;Elwin Lee;Nadia Magnenat-Thalmann;Hansrudi Noser;Igor Pandzic;Gaël Sannier;Daniel Thalmann

  • Affiliations:
  • Computer Graphics Lab, EPFL, Lausanne, Switzerland, molet@lig.di.epfl.ch;Computer Graphics Lab, EPFL, Lausanne, Switzerland, aubel@lig.di.epfl.ch;Computer Graphics Lab, EPFL, Lausanne, Switzerland, capin@lig.di.epfl.ch;MIRALab, University of Geneva, Switzerland;MIRALab, University of Geneva, Switzerland, Elwin.Lee@cui.unige.ch;MIRALab, University of Geneva, Switzerland, thalmann@cui.unige.ch;Computer Graphics Lab, EPFL, Lausanne, Switzerland, noser@lig.di.epfl.ch;MIRALab, University of Geneva, Switzerland, pandzic@cui.unige.ch;MIRALab, University of Geneva, Switzerland, sannier@cui.unige.ch;Computer Graphics Lab, EPFL, Lausanne, Switzerland, thalmann@lig.di.epfl.ch

  • Venue:
  • Presence: Teleoperators and Virtual Environments
  • Year:
  • 1999

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Abstract

In this paper we present a virtual tennis game. We describe the creation and modeling of the virtual humans and body deformations, also showing the real-time animation and rendering aspects of the avatars. We focus on the animation of the virtual tennis ball and the behavior of a synthetic, autonomous referee who judges the tennis games. The networked, collaborative, virtual environment system is described with special reference to its interfaces to driver programs. We also mention the virtual reality (VR) devices that are used to merge the interactive players into the virtual tennis environment, together with the equipment and technologies employed for this exciting experience. We conclude with remarks on personal experiences during the game and on future research topics to improve parts of the presented system.