A User-Friendly Texture-Fitting Methodology for Virtual Humans

  • Authors:
  • G. Sannier;N. Magnenat-Thalmann

  • Affiliations:
  • -;-

  • Venue:
  • CGI '97 Proceedings of the 1997 Conference on Computer Graphics International
  • Year:
  • 1997

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Abstract

This paper describes a methodology for applying textures interactively to a 3D object, taking into account its topological features. A user-friendly interface based on this allows the user to evaluate the consequences on the 3D object of manipulating the 2D texture in real time. As a case study, we have applied this methodology to re-create the terra-cotta texture of virtual soldiers from Xian.