A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Real-Time Animation of Realistic Virtual Humans
IEEE Computer Graphics and Applications
Intelligent Agents Who Wear Your Face: Users' Reactions to the Virtual Self
IVA '01 Proceedings of the Third International Workshop on Intelligent Virtual Agents
Equilibrium Theory Revisited: Mutual Gaze and Personal Space in Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
The mapping of texture on VR polygonal models
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
Visualization and simulation techniques for surgical simulators using actual patient's data
Artificial Intelligence in Medicine
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This paper describes a methodology for applying textures interactively to a 3D object, taking into account its topological features. A user-friendly interface based on this allows the user to evaluate the consequences on the 3D object of manipulating the 2D texture in real time. As a case study, we have applied this methodology to re-create the terra-cotta texture of virtual soldiers from Xian.