Computation and cognition: toward a foundation for cognitive science
Computation and cognition: toward a foundation for cognitive science
User embodiment in collaborative virtual environments
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The media equation: how people treat computers, television, and new media like real people and places
Recognizing Facial Expressions in Image Sequences Using Local Parameterized Models of Image Motion
International Journal of Computer Vision
An anthropometric face model using variational techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Virtual playground: architectures for a shared virtual world
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
The GAZE groupware system: mediating joint attention in multiparty communication and collaboration
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Pattern Analysis and Machine Intelligence
Nudge nudge wink wink: elements of face-to-face conversation for embodied conversational agents
Embodied conversational agents
Task-oriented collaboration with embodied agents in virtual worlds
Embodied conversational agents
Social interactions in multiscale CVEs
Proceedings of the 4th international conference on Collaborative virtual environments
Public Speaking in Virtual Reality: Facing an Audience of Avatars
IEEE Computer Graphics and Applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A User-Friendly Texture-Fitting Methodology for Virtual Humans
CGI '97 Proceedings of the 1997 Conference on Computer Graphics International
Presence: Teleoperators and Virtual Environments
Small-Group Behavior in a Virtual and Real Environment: A Comparative Study
Presence: Teleoperators and Virtual Environments
Presence in Shared Virtual Environments and Virtual Togetherness
Presence: Teleoperators and Virtual Environments
Multimodal transformed social interaction
Proceedings of the 6th international conference on Multimodal interfaces
CLIHC '05 Proceedings of the 2005 Latin American conference on Human-computer interaction
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
Computers in Human Behavior
People, places, and play: player experience in a socio-spatial context
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Virtual interpersonal touch: expressing and recognizing emotions through haptic devices
Human-Computer Interaction
Presenting identity in a virtual world through avatar appearances
Proceedings of Graphics Interface 2009
ACM Transactions on Applied Perception (TAP)
Lie tracking: social presence, truth and deception in avatar-mediated telecommunication
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACM SIGGRAPH 2010 papers
Challenges for virtual humans in human computing
ICMI'06/IJCAI'07 Proceedings of the ICMI 2006 and IJCAI 2007 international conference on Artifical intelligence for human computing
Effect of time delays on agents' interaction dynamics
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 3
A framework for supporting joint interpersonal attention in distributed groups
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Mixing metaphors in mobile remote presence
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Do you see that I see?: effects of perceived visibility on awareness checking behavior
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
One of the gang: supporting in-group behavior for embodied mediated communication
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual worlds, augmented reality, blended reality
Computer Networks: The International Journal of Computer and Telecommunications Networking
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Computer-mediated communication systems known as collaborative virtual environments (CVEs) allow geographically separated individuals to interact verbally and nonverbally in a shared virtual space in real time. We discuss a CVE-based research paradigm that transforms (i.e., filters and modifies) nonverbal behaviors during social interaction. Because the technology underlying CVEs allows a strategic decoupling of rendered behavior from the actual behavior of the interactants, conceptual and perceptual constraints inherent in face-to-face interaction need not apply. Decoupling algorithms can enhance or degrade facets of nonverbal behavior within CVEs, such that interactants can reap the benefits of nonverbal enhancement or suffer nonverbal degradation. Concepts underlying transformed social interaction (TSI), the ethics and implications of such a research paradigm, and data from a pilot study examining TSI are discussed.