CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cyberspace: first steps
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pad: an alternative approach to the computer interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
One is not enough: multiple views in a media space
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Pad++: a zooming graphical interface for exploring alternate interface physics
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Managing mutual awareness in collaborative virtual environments
VRST '94 Proceedings of the conference on Virtual reality software and technology
Space-scale diagrams: understanding multiscale interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User embodiment in collaborative virtual environments
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using subjective views to enhance 3D applications
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Virtual Society: Collaboration in 3D Spaces on the Internet
Computer Supported Cooperative Work - Special issue on groupware and the World Wide Web
Supporting awareness and interaction through collaborative virtual interfaces
Proceedings of the 12th annual ACM symposium on User interface software and technology
The effects of workspace awareness support on the usability of real-time distributed groupware
ACM Transactions on Computer-Human Interaction (TOCHI)
SciCentr and BioLearn: two 3D implementations of CVE science museums
Proceedings of the third international conference on Collaborative virtual environments
Camera angle affects dominance in video-mediated communication
CHI '02 Extended Abstracts on Human Factors in Computing Systems
The Round Earth Project-Collaborative VR for Conceptual Learning
IEEE Computer Graphics and Applications
A Collaborative Virtual Environment for Industrial Training
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
MASSIVE: a distributed virtual reality system incorporating spatial trading
ICDCS '95 Proceedings of the 15th International Conference on Distributed Computing Systems
The effectiveness of multiscale collaboration in virtual environments
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Multimodal transformed social interaction
Proceedings of the 6th international conference on Multimodal interfaces
Virtual Tennis: A Hybrid Distributed Virtual Reality Environment with Fishtank vs. HMD
DS-RT '05 Proceedings of the 9th IEEE International Symposium on Distributed Simulation and Real-Time Applications
Evaluation of Mixed-Space Collaboration
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
CLIHC '05 Proceedings of the 2005 Latin American conference on Human-computer interaction
mCVEs: using cross-scale collaboration to support user interaction with multiscale structures
Presence: Teleoperators and Virtual Environments - Special issue: Collaborative information visualization environments
Presence: Teleoperators and Virtual Environments - Special issue: Virtual heritage
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
Presence: Teleoperators and Virtual Environments
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Presence: Teleoperators and Virtual Environments
Unpacking self and socio dialectics within learners' interactive play
Computers & Education
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A multiscale Collaborative Virtual Environment (mCVE) is a virtual world in which multiple users can independently resize themselves to work together on different sized aspects of very large and complicated structures. Interactions among users in an mCVE differ in many ways from those in traditional collaborative virtual environments. In this paper we explore collaboration-related issues affected by multiscale, such as social presence, perception of proximity, and cross-scale information sharing. We also report results of an experiment with our mCVE prototype system, which show the impact of multiscale capabilities on social interactions.