The effects of visual proxemic information in video mediated communication
ACM SIGCHI Bulletin
Social interactions in multiscale CVEs
Proceedings of the 4th international conference on Collaborative virtual environments
Comparing a computer agent with a humanoid robot
Proceedings of the ACM/IEEE international conference on Human-robot interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Impact of seating positions on group video communication
Proceedings of the 2008 ACM conference on Computer supported cooperative work
A webcam platform for facilitating intercultural group activities
Proceedings of the 2009 international workshop on Intercultural collaboration
Throwing voices: the psychological impact of the spatial height of projected voices
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Intra- and inter-cultural collaboration in science and engineering
IWIC'07 Proceedings of the 1st international conference on Intercultural collaboration
Towards ideal window layouts for multi-party, gaze-aware desktop videoconferencing
Proceedings of Graphics Interface 2011
The influence of height in robot-mediated communication
Proceedings of the 8th ACM/IEEE international conference on Human-robot interaction
International Journal of Human-Computer Studies
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Physical proximity and appearance guide people to interact with each other in different ways [1,6]. However, in Video-Mediated Communications (VMC), these are distorted in various ways. Monitors and camera zooms make people look close or far, monitors and camera angles can be high or low making people look tall or short, volume can be loud or soft, making people sound assertive or submissive, --all independent of the true physical characteristics or intentions of the participants. Here we test the apparent height of a person on how dominant they are in a group decision-making task. We found that the artificially tall people had more influence in the group decision than the artifically short people.