CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
WYSIWIS revised: early experiences with multiuser interfaces
ACM Transactions on Information Systems (TOIS)
Rapid controlled movement through a virtual 3D workspace
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Information visualization using 3D interactive animation
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Graphical fisheye views of graphs
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
One is not enough: multiple views in a media space
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Pad: an alternative approach to the computer interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Powers of ten thousand: navigating in large information spaces
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Pad++: a zooming graphical interface for exploring alternate interface physics
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
User embodiment in collaborative virtual environments
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A focus+context technique based on hyperbolic geometry for visualizing large hierarchies
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Image plane interaction techniques in 3D immersive environments
Proceedings of the 1997 symposium on Interactive 3D graphics
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Informing the design of collaborative virtual environments
GROUP '97 Proceedings of the international ACM SIGGROUP conference on Supporting group work: the integration challenge
Networked virtual environments: design and implementation
Networked virtual environments: design and implementation
Computer animation: algorithms and techniques
Computer animation: algorithms and techniques
Social interactions in multiscale CVEs
Proceedings of the 4th international conference on Collaborative virtual environments
CALVIN: an immersimedia design environment utilizing heterogeneous perspectives
ICMCS '96 Proceedings of the 1996 International Conference on Multimedia Computing and Systems
Tabula rasa: a multiscale user interface system
Tabula rasa: a multiscale user interface system
Virtual Tennis: A Hybrid Distributed Virtual Reality Environment with Fishtank vs. HMD
DS-RT '05 Proceedings of the 9th IEEE International Symposium on Distributed Simulation and Real-Time Applications
A multiscale progressive model on virtual navigation
International Journal of Human-Computer Studies
Transitional interface: concept, issues and framework
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Evaluation of wayfinding aids interface in virtual environment
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Hi-index | 0.00 |
In this paper, a new type of interaction environment, the multiscale collaborative virtual environment (mCVE), is proposed to support multiple users working together at different scale levels. This paper introduces the concept of multiscale collaboration in the context of 3D virtual environments and describes the benefits of multiscale collaboration for understanding and managing large structures that present important features at different scale levels. After a discussion on the design and implementation of multiscale tools to support the visualization of structures, cross-scale information sharing, and cross-scale action, the paper presents an experimental study showing that cross-scale collaboration can improve user performance.