Crowd modelling in collaborative virtual environments
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
An invitation to discuss computer depiction
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Model-based reconstruction for creature animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Acquiring and validating motion qualities from live limb gestures
Graphical Models
Animation planning for virtual characters cooperation
ACM Transactions on Graphics (TOG)
mCVEs: using cross-scale collaboration to support user interaction with multiscale structures
Presence: Teleoperators and Virtual Environments - Special issue: Collaborative information visualization environments
Discrete geometric mechanics for variational time integrators
ACM SIGGRAPH 2006 Courses
Animation planning for virtual characters cooperation
ACM SIGGRAPH 2008 classes
Computer Graphics education in different curricula: analysis and proposal for courses
Computers and Graphics
Blind robust watermarking of 3d motion data
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Face transformation with harmonic models by the finite-volume method with delaunay triangulation
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
An efficient keyframe extraction from motion capture data
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Simulation of deformable solids in interactive virtual reality applications
Proceedings of the 18th ACM symposium on Virtual reality software and technology
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Are you a graphic programmer who builds animation functionality? Are you an animator who uses it? Whatever your role, Computer Animation: Algorithms and Techniques will help you work more efficiently and achieve better results. Covering everything from the low-level techniques that are key to creating precise effects to high-level computations responsible for a scene's general attributes, this book equips you with the breadth of knowledge you need to tackle every facet of the most complex animation projects. Complementing this breadth is the depth required for complete technical mastery---including step-by-step instruction, detailed examples, full-color illustrations, and focused coverage of model-specific applications.