SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A hierarchical approach to interactive motion editing for human-like figures
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Computer animation: algorithms and techniques
Computer animation: algorithms and techniques
Digital watermarking
Understanding Motion Capture for Computer Animation and Video Games
Understanding Motion Capture for Computer Animation and Video Games
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Video Watermark Technique in Motion Vector
SIBGRAPI '01 Proceedings of the 14th Brazilian Symposium on Computer Graphics and Image Processing
Robust Watermarking and Affine Registration of 3D Meshes
IH '02 Revised Papers from the 5th International Workshop on Information Hiding
Watermarking 3D polygonal meshes in the mesh spectral domain
GRIN'01 No description on Graphics interface 2001
Motion Processing Using Variable Harmonic Components
CA '00 Proceedings of the Computer Animation
Implementation of a Motion Editing System
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Robust Watermarking of Point-Sampled Geometry
SMI '04 Proceedings of the Shape Modeling International 2004
Wavelet-based blind watermarking of 3D models
Proceedings of the 2004 workshop on Multimedia and security
Watermarking a 3D Shape Model Defined as a Point Set
CW '04 Proceedings of the 2004 International Conference on Cyberworlds
Efficient content-based retrieval of motion capture data
ACM SIGGRAPH 2005 Papers
Blind Robust Watermarking Schemes for Copyright Protection of 3D Mesh Objects
IEEE Transactions on Visualization and Computer Graphics
Assessing motion-coherency in video watermarking
MM&Sec '06 Proceedings of the 8th workshop on Multimedia and security
Robust blind watermarking mechanism for motion data streams
MM&Sec '06 Proceedings of the 8th workshop on Multimedia and security
Active learning for real-time motion controllers
ACM SIGGRAPH 2007 papers
Segmentation and recognition of motion capture data stream by classification
Multimedia Tools and Applications
Robust blind watermarking mechanism for point sampled geometry
Proceedings of the 9th workshop on Multimedia & security
Toward accurate dynamic time warping in linear time and space
Intelligent Data Analysis
Content based querying and searching for 3D human motions
MMM'08 Proceedings of the 14th international conference on Advances in multimedia modeling
Data hiding on 3-D triangle meshes
IEEE Transactions on Signal Processing
A temporal domain audio watermarking technique
IEEE Transactions on Signal Processing
An Oblivious Watermarking for 3-D Polygonal Meshes Using Distribution of Vertex Norms
IEEE Transactions on Signal Processing
A Novel Synchronization Invariant Audio Watermarking Scheme Based on DWT and DCT
IEEE Transactions on Signal Processing
Statistical invisibility for collusion-resistant digital video watermarking
IEEE Transactions on Multimedia
Time-spread echo method for digital audio watermarking
IEEE Transactions on Multimedia
Localized audio watermarking technique robust against time-scale modification
IEEE Transactions on Multimedia
IEEE Transactions on Information Theory
Secure spread spectrum watermarking for multimedia
IEEE Transactions on Image Processing
Watermarking mesh-based representations of 3-D objects using local moments
IEEE Transactions on Image Processing
Blind robust watermarking mechanism based on maxima curvature of 3d motion data
IH'12 Proceedings of the 14th international conference on Information Hiding
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The article addresses the problem of copyright protection for 3D motion-captured data by designing a robust blind watermarking mechanism. The mechanism segments motion capture data and identifies clusters of 3D points per segment. A watermark can be embedded and extracted within these clusters by using a proposed extension of 3D quantization index modulation. The watermarking scheme is blind in nature and the encoded watermarks are shown to be imperceptible, and secure. The resulting hiding capacity has bounds based on cluster size. The watermarks are shown to be robust against attacks such as uniform affine transformations (scaling, rotation, and translation), cropping, reordering, and noise addition. The time complexity for watermark embedding and extraction is estimated as O(n log n) and O(n2 log n), respectively.