Implementation of a Motion Editing System

  • Authors:
  • II-Kwong Jeong;Ki Ju Park;Sung Min Baek;Inho Lee

  • Affiliations:
  • -;-;-;-

  • Venue:
  • VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
  • Year:
  • 2001

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Abstract

Human Animation is a rapidly progressing research area in computer graphics. Recently, itbecomes generalized to generate a human animation using the motion capture which is aprocess of capturing human movement and transforming it into motion data by using positionand/or orientation sensors attached on human body. One of the most important merits of motion capture systems is that one can acquire natural and realistic motion data, while the fact that the systems' cost is high and modifying or editing captured motion data is difficult are critical demerits. This paper introduces our motion editing system, Marionette version 0.1, andtechnical problems arisen when implementing various motion modifications and editingtechniques. Providing essential motion editing tools including real-time inverse kinematics andsimple graphical user interface, Marionette enables us to reuse and modify existing motion data freely and easily at our own will.