Fourier principles for emotion-based human figure animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Efficient generation of motion transitions using spacetime constraints
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Motion editing with spacetime constraints
Proceedings of the 1997 symposium on Interactive 3D graphics
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A hierarchical approach to interactive motion editing for human-like figures
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Animating rotation with quaternion curves
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Motion Capture Data Manipulation and Reuse via B-splines
CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
Motion Abstraction and Mapping with Spatial Constraints
CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Sensor Fusion for Motion Capture System Based on System Identification
CA '00 Proceedings of the Computer Animation
Blind robust watermarking of 3d motion data
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Reuse of motion capture data in animation: a review
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
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Human Animation is a rapidly progressing research area in computer graphics. Recently, itbecomes generalized to generate a human animation using the motion capture which is aprocess of capturing human movement and transforming it into motion data by using positionand/or orientation sensors attached on human body. One of the most important merits of motion capture systems is that one can acquire natural and realistic motion data, while the fact that the systems' cost is high and modifying or editing captured motion data is difficult are critical demerits. This paper introduces our motion editing system, Marionette version 0.1, andtechnical problems arisen when implementing various motion modifications and editingtechniques. Providing essential motion editing tools including real-time inverse kinematics andsimple graphical user interface, Marionette enables us to reuse and modify existing motion data freely and easily at our own will.