IEEE Transactions on Systems, Man and Cybernetics
Task-priority based redundancy control of robot manipulators
International Journal of Robotics Research
International Journal of Robotics Research
Inverse kinematics positioning using nonlinear programming for highly articulated figures
ACM Transactions on Graphics (TOG)
Fourier principles for emotion-based human figure animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Kinematic and dynamic techniques for analyzing, predicting, and animating human locomotion
Kinematic and dynamic techniques for analyzing, predicting, and animating human locomotion
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Processing motion capture data to achieve positional accuracy
Graphical Models and Image Processing
Interpolation Synthesis of Articulated Figure Motion
IEEE Computer Graphics and Applications
Motion Abstraction and Mapping with Spatial Constraints
CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Implementation and evaluation of "just follow me": an immersive, VR-based, motion-training system
Presence: Teleoperators and Virtual Environments
Implementation of a Motion Editing System
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Full-body performance animation with Sequential Inverse Kinematics
Graphical Models
A group of novel approaches and a toolkit for motion capture data reusing
Multimedia Tools and Applications
Layered interpolation for interactive avatar control
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
Real-time physical modelling of character movements with microsoft kinect
Proceedings of the 18th ACM symposium on Virtual reality software and technology
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This paper presents a method to retarget the motion of a character to another in real-time. The technique is based on inverse rate control, which computes the changes in joint angles corresponding to the changes in end-effector position. While tracking the multiple end-effector trajectories of the original subject or character, our on-line motion retargetting also minimizes the joint angle differences by exploiting the kinematic redundancies of the animated model.This method can generalize a captured motion for another anthropometry to perform slightly different motion, while preserving the original motion characteristics. Because the above is done in on-line, a real-time performance can be mapped to other characters. Moreover, if the method is used interactively during motion capture session, the feedback of retargetted motion on the screen provides more chances to get satisfactory results. As a by-product, our algorithm can be used to reduce measurement errors in restoring captured motion. The data enhancement improves the accuracy in both joint angles and end-effector positions. Experiments prove that our retargetting algorithm preserves the high frequency details of the original motion quite accurately.