Full-body performance animation with Sequential Inverse Kinematics

  • Authors:
  • Luis Unzueta;Manuel Peinado;Ronan Boulic;Ángel Suescun

  • Affiliations:
  • Department of Mechanics, CEIT and Tecnun, University of Navarra, Manuel de Lardizabal 15, 20018 San Sebastián, Spain;Escuela Politécnica, University of Alcalá, Spain;Virtual Reality Laboratory, Ecole Polytechnique Fédérale de Lausanne, Switzerland;Department of Mechanics, CEIT and Tecnun, University of Navarra, Manuel de Lardizabal 15, 20018 San Sebastián, Spain

  • Venue:
  • Graphical Models
  • Year:
  • 2008

Quantified Score

Hi-index 0.00

Visualization

Abstract

In this paper, we present an analytic-iterative Inverse Kinematics (IK) method, called Sequential IK (SIK), that reconstructs 3D human full-body movements in real time. The input data for the reconstruction is the least possible (i.e., the positions of wrists, ankles, head and pelvis) in order to be usable within a low-cost human motion capture system that would track only these six features. The performance of our approach is compared to other well-known IK methods in reconstruction quality and computation time obtaining satisfactory results for both. The paper first describes how we handle the spine and the clavicles before offering a simple joint limit model for ball-and-socket joints and a method to avoid self-collisions induced by the elbow. The second part focuses on the algorithms comparison study.