CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Real-time inverse kinematics techniques for anthropomorphic limbs
Graphical Models and Image Processing
Synthesis of Hand-Arm Gestures
Proceedings of Gesture Workshop on Progress in Gestural Interaction
Virtual Human Animation Based on Movement Observation and Cognitive Behavior Models
CA '99 Proceedings of the Computer Animation
3-D model-based tracking of humans in action: a multi-view approach
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
Style-based inverse kinematics
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2005 Papers
Inverse kinematics for reduced deformable models
ACM SIGGRAPH 2006 Papers
A System to Make Signs Using Collaborative Approach
ICCHP '08 Proceedings of the 11th international conference on Computers Helping People with Special Needs
Full-body performance animation with Sequential Inverse Kinematics
Graphical Models
Toward automatic sign language recognition from web3D based scenes
ICCHP'10 Proceedings of the 12th international conference on Computers helping people with special needs
Mobile sign language translation system for deaf community
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility
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In this paper, we present the description of an animation solver that allows the automatic moving of the different parts of a signing avatar body. The objective is to obtain a realistic animation of the virtual character that enables deaf person to visualize realistic gestures. Our approach is based on a thorough study of sign language and gestures classification. We identified the main constraints required for automatic generation of postures in sign language, and we developed a graphical interface in order to facilitate editing. This interface allows, in particular, the selection of the sign components and the rendering of the choice made on the avatar postures. The challenge of this project is to find a good compromise between computational time and realistic representation that should be closer to real-time generation signs.