Good vibrations: modal dynamics for graphics and animation
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Matrix animation and polar decomposition
Proceedings of the conference on Graphics interface '92
Matrix computations (3rd ed.)
Interactive multiresolution mesh editing
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Interactive multi-resolution modeling on arbitrary meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A Fast and High Quality Multilevel Scheme for Partitioning Irregular Graphs
SIAM Journal on Scientific Computing
Mixtures of probabilistic principal component analyzers
Neural Computation
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Multiresolution signal processing for meshes
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
As-rigid-as-possible shape interpolation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Accessible animation and customizable graphics via simplicial configuration modeling
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
A Mathematical Introduction to Robotic Manipulation
A Mathematical Introduction to Robotic Manipulation
Linear combination of transformations
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Turning to the masters: motion capturing cartoons
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Global and local deformations of solid primitives
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Precomputing interactive dynamic deformable scenes
ACM SIGGRAPH 2003 Papers
Differential Coordinates for Interactive Mesh Editing
SMI '04 Proceedings of the Shape Modeling International 2004
Deformation transfer for triangle meshes
ACM SIGGRAPH 2004 Papers
Style-based inverse kinematics
ACM SIGGRAPH 2004 Papers
Spacetime faces: high resolution capture for modeling and animation
ACM SIGGRAPH 2004 Papers
Mesh editing with poisson-based gradient field manipulation
ACM SIGGRAPH 2004 Papers
Pyramid Coordinates for Morphing and Deformation
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Capturing and animating skin deformation in human motion
ACM SIGGRAPH 2006 Papers
Editing arbitrarily deforming surface animations
ACM SIGGRAPH 2006 Papers
A fast multigrid algorithm for mesh deformation
ACM SIGGRAPH 2006 Papers
Subspace gradient domain mesh deformation
ACM SIGGRAPH 2006 Papers
Inverse kinematics for reduced deformable models
ACM SIGGRAPH 2006 Papers
Graphical Models - Special issue on SPM 05
Sketching articulation and pose for facial animation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Deformable Model Retrieval Based on Topological and Geometric Signatures
IEEE Transactions on Visualization and Computer Graphics
Stretch-based tetrahedral mesh manipulation
GI '07 Proceedings of Graphics Interface 2007
Face poser: interactive modeling of 3D facial expressions using model priors
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Capturing and animating occluded cloth
ACM SIGGRAPH 2007 papers
Harmonic coordinates for character articulation
ACM SIGGRAPH 2007 papers
Real-time enveloping with rotational regression
ACM SIGGRAPH 2007 papers
Mesh puppetry: cascading optimization of mesh deformation with inverse kinematics
ACM SIGGRAPH 2007 papers
Gradient domain editing of deforming mesh sequences
ACM SIGGRAPH 2007 papers
Direct manipulation of subdivision surfaces on GPUs
ACM SIGGRAPH 2007 papers
PriMo: coupled prisms for intuitive surface modeling
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Example-based skeleton extraction
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
On Linear Variational Surface Deformation Methods
IEEE Transactions on Visualization and Computer Graphics
ACM Transactions on Graphics (TOG)
Example-based dynamic skinning in real time
ACM SIGGRAPH 2008 papers
Real-time data driven deformation using kernel canonical correlation analysis
ACM SIGGRAPH 2008 papers
Efficient mesh deformation using tetrahedron control mesh
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Rigid shape interpolation using normal equations
NPAR '08 Proceedings of the 6th international symposium on Non-photorealistic animation and rendering
Example-based conceptual styling framework for automotive shapes
SBIM '07 Proceedings of the 4th Eurographics workshop on Sketch-based interfaces and modeling
ACM SIGGRAPH 2008 posters
Reusable skinning templates using cage-based deformations
ACM SIGGRAPH Asia 2008 papers
Efficient reconstruction of nonrigid shape and motion from real-time 3D scanner data
ACM Transactions on Graphics (TOG)
A robust inverse kinematics algorithm for animating a joint chain
International Journal of Computer Applications in Technology
Sensing, Acquisition, and Interactive Playback of Data-based Models for Elastic Deformable Objects
International Journal of Robotics Research
Joint-aware manipulation of deformable models
ACM SIGGRAPH 2009 papers
ACM SIGGRAPH 2009 papers
Capture and modeling of non-linear heterogeneous soft tissue
ACM SIGGRAPH 2009 papers
Efficient mesh deformation using tetrahedron control mesh
Computer Aided Geometric Design
Gradient domain mesh deformation: a survey
Journal of Computer Science and Technology
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
b-morphs between b-compatible curves in the plane
2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling
DrivenShape: a data-driven approach for shape deformation
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Meshless modeling of deformable shapes and their motion
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Face poser: Interactive modeling of 3D facial expressions using facial priors
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG)
Boneless pose editing and animation
SCIA'07 Proceedings of the 15th Scandinavian conference on Image analysis
CageIK: dual-Laplacian cage-based inverse kinematics
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
Motion parameterization with inverse blending
MIG'10 Proceedings of the Third international conference on Motion in games
Exploration of continuous variability in collections of 3D shapes
ACM SIGGRAPH 2011 papers
Example-based elastic materials
ACM SIGGRAPH 2011 papers
Cage-based tracking for performance animation
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part III
Global registration of dynamic range scans for articulated model reconstruction
ACM Transactions on Graphics (TOG)
Controllable hand deformation from sparse examples with rich details
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Shape space exploration of constrained meshes
Proceedings of the 2011 SIGGRAPH Asia Conference
Compression and direct manipulation of complex blendshape models
Proceedings of the 2011 SIGGRAPH Asia Conference
FABRIK: A fast, iterative solver for the Inverse Kinematics problem
Graphical Models
Skeleton-Based shape deformation using simplex transformations
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Sketch based 3d animation copy
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Spacetime expression cloning for blendshapes
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Fast automatic skinning transformations
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Reference consistent reconstruction of 3D cloth surface
Computer Vision and Image Understanding
Example-based inverse kinematics using cage
Computer Animation and Virtual Worlds
Pose space surface manipulation
International Journal of Computer Games Technology
Compression techniques for 3d video mesh sequences
AMDO'12 Proceedings of the 7th international conference on Articulated Motion and Deformable Objects
CageR: Cage-Based Reverse Engineering of Animated 3D Shapes
Computer Graphics Forum
Optimized keyframe extraction for 3D character animations
Computer Animation and Virtual Worlds
Mathematical analysis on affine maps for 2D shape interpolation
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Mathematical analysis on affine maps for 2D shape interpolation
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
One-to-many: example-based mesh animation synthesis
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A new approach for animating 3d signing avatars
ICCSA'13 Proceedings of the 13th international conference on Computational Science and Its Applications - Volume 1
An inverse kinematics based approach for animating 3d signing avatars
Journal of Mobile Multimedia
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The ability to position a small subset of mesh vertices and produce a meaningful overall deformation of the entire mesh is a fundamental task in mesh editing and animation. However, the class of meaningful deformations varies from mesh to mesh and depends on mesh kinematics, which prescribes valid mesh configurations, and a selection mechanism for choosing among them. Drawing an analogy to the traditional use of skeleton-based inverse kinematics for posing skeletons. we define mesh-based inverse kinematics as the problem of finding meaningful mesh deformations that meet specified vertex constraints.Our solution relies on example meshes to indicate the class of meaningful deformations. Each example is represented with a feature vector of deformation gradients that capture the affine transformations which individual triangles undergo relative to a reference pose. To pose a mesh, our algorithm efficiently searches among all meshes with specified vertex positions to find the one that is closest to some pose in a nonlinear span of the example feature vectors. Since the search is not restricted to the span of example shapes, this produces compelling deformations even when the constraints require poses that are different from those observed in the examples. Furthermore, because the span is formed by a nonlinear blend of the example feature vectors, the blending component of our system may also be used independently to pose meshes by specifying blending weights or to compute multi-way morph sequences.