A Computational Approach to Edge Detection
IEEE Transactions on Pattern Analysis and Machine Intelligence
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Synthesizing realistic facial expressions from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Physically based motion transformation
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
As-rigid-as-possible shape interpolation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Accessible animation and customizable graphics via simplicial configuration modeling
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Computer generated animation of faces
ACM '72 Proceedings of the ACM annual conference - Volume 1
Hierarchical Model-Based Motion Estimation
ECCV '92 Proceedings of the Second European Conference on Computer Vision
EigenTracking: Robust Matching and Tracking of Articulated Objects Using a View-Based Representation
ECCV '96 Proceedings of the 4th European Conference on Computer Vision-Volume I - Volume I
Mimicing 3D transformations of emotional stylised animation with minimal 2D input
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
An example-based approach for facial expression cloning
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Stylizing motion with drawings
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
A sketching interface for articulated figure animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Motion synthesis from annotations
ACM SIGGRAPH 2003 Papers
Deformation transfer for triangle meshes
ACM SIGGRAPH 2004 Papers
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Acquiring and validating motion qualities from live limb gestures
Graphical Models
ACM SIGGRAPH 2005 Papers
Large mesh deformation using the volumetric graph Laplacian
ACM SIGGRAPH 2005 Papers
Uniting cartoon textures with computer assisted animation
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Animal gaits from video: comparative studies
Graphical Models - Special issue on SCA 2004
Automatic expressive deformations for stylizing motion
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Learned deformable skeletons for motion capture based animation
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
A sketching interface for articulated figure animation
ACM SIGGRAPH 2006 Courses
An example-based approach for facial expression cloning
ACM SIGGRAPH 2006 Courses
Character animation from 2D pictures and 3D motion data
ACM Transactions on Graphics (TOG)
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Video motion analysis for the synthesis of dynamic cues and Futurist art
Graphical Models - Special issue on the vision, video and graphics conference 2005
Hierarchical retargetting of 2D motion fields to the animation of 3D plant models
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Re-using traditional animation: methods for semi-automatic segmentation and inbetweening
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Motion cues for illustration of skeletal motion capture data
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
A sketching interface for articulated figure animation
ACM SIGGRAPH 2007 courses
Generalizing motion edits with Gaussian processes
ACM Transactions on Graphics (TOG)
As-rigid-as-possible image registration for hand-drawn cartoon animations
Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering
Leveraging the talent of hand animators to create three-dimensional animation
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
DrivenShape: a data-driven approach for shape deformation
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A non-photorealistic motion generation system
ICACT'09 Proceedings of the 11th international conference on Advanced Communication Technology - Volume 2
Data-driven animation of crowds
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
Augmenting hand animation with three-dimensional secondary motion
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Animating non-humanoid characters with human motion data
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Content retargeting using parameter-parallel facial layers
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Steady affine motions and morphs
ACM Transactions on Graphics (TOG)
TexToons: practical texture mapping for hand-drawn cartoon animations
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
Sketch-based skeleton-driven 2D animation and motion capture
Transactions on edutainment VI
Stretchable cartoon editing for skeletal captured animations
SIGGRAPH Asia 2011 Sketches
Gesture expressivity modulations in an ECA application
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Skeleton-Driven animation transfer based on consistent volume parameterization
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Anticipation effect generation for character animation
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Dynamic water motion analysis and rendering
ICIAR'05 Proceedings of the Second international conference on Image Analysis and Recognition
Spacetime expression cloning for blendshapes
ACM Transactions on Graphics (TOG)
A blendshape model that incorporates physical interaction
Computer Animation and Virtual Worlds
SAMBA: steadied choreographies
CAe '12 Proceedings of the Eighth Annual Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
Content-aware exaggerated editing for life-like captured animations
Proceedings of the 9th European Conference on Visual Media Production
Shape-aware skeletal deformation for 2D characters
The Visual Computer: International Journal of Computer Graphics
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In this paper, we present a technique we call "cartoon capture and retargeting" which we use to track the motion from traditionally animated cartoons and retarget it onto 3-D models, 2-D drawings, and photographs. By using animation as the source, we can produce new animations that are expressive, exaggerated or non-realistic.Cartoon capture transforms a digitized cartoon into a cartoon motion representation. Using a combination of affine transformation and key-shape interpolation, cartoon capture tracks non-rigid shape changes in cartoon layers. Cartoon retargeting translates this information into different output media. The result is an animation with a new look but with the movement of the original cartoon.