Texture mapping for cel animation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
The visual analysis of human movement: a survey
Computer Vision and Image Understanding
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
As-rigid-as-possible shape interpolation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A survey of computer vision-based human motion capture
Computer Vision and Image Understanding - Modeling people toward vision-based underatanding of a person's shape, appearance, and movement
Image-based modeling and photo editing
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Turning to the masters: motion capturing cartoons
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Multiple View Geometry in Computer Vision
Multiple View Geometry in Computer Vision
Fragment-based image completion
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2004 Papers
Motion doodles: an interface for sketching character motion
ACM SIGGRAPH 2004 Papers
3D Character Model Creation from Cel Animation
CW '04 Proceedings of the 2004 International Conference on Cyberworlds
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
ACM SIGGRAPH 2005 Papers
Animating pictures with stochastic motion textures
ACM SIGGRAPH 2005 Papers
Image completion with structure propagation
ACM SIGGRAPH 2005 Papers
As-rigid-as-possible shape manipulation
ACM SIGGRAPH 2005 Papers
Recovering 3D Human Pose from Monocular Images
IEEE Transactions on Pattern Analysis and Machine Intelligence
Interactive image completion with perspective correction
The Visual Computer: International Journal of Computer Graphics
View independent human body pose estimation from a single perspective image
CVPR'04 Proceedings of the 2004 IEEE computer society conference on Computer vision and pattern recognition
A new intelligent systems approach to 3D animation in television
Proceedings of the 6th ACM international conference on Image and video retrieval
Proceedings of the 2009 symposium on Interactive 3D graphics and games
A nonparametric regression model for virtual humans generation
Multimedia Tools and Applications
Parametric reshaping of human bodies in images
ACM SIGGRAPH 2010 papers
MovieReshape: tracking and reshaping of humans in videos
ACM SIGGRAPH Asia 2010 papers
Augmenting hand animation with three-dimensional secondary motion
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Modeling 2.5D plants from ink paintings
Proceedings of the Seventh Sketch-Based Interfaces and Modeling Symposium
Video-based characters: creating new human performances from a multi-view video database
ACM SIGGRAPH 2011 papers
Sketch-based warping of RGBN images
Graphical Models
Sketch-based skeleton-driven 2D animation and motion capture
Transactions on edutainment VI
Three-dimensional proxies for hand-drawn characters
ACM Transactions on Graphics (TOG)
Structure Preserving Manipulation and Interpolation for Multi-element 2D Shapes
Computer Graphics Forum
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This article presents a new method to animate photos of 2D characters using 3D motion capture data. Given a single image of a person or essentially human-like subject, our method transfers the motion of a 3D skeleton onto the subject's 2D shape in image space, generating the impression of a realistic movement. We present robust solutions to reconstruct a projective camera model and a 3D model pose which matches best to the given 2D image. Depending on the reconstructed view, a 2D shape template is selected which enables the proper handling of occlusions. After fitting the template to the character in the input image, it is deformed as-rigid-as-possible by taking the projected 3D motion data into account. Unlike previous work, our method thereby correctly handles projective shape distortion. It works for images from arbitrary views and requires only a small amount of user interaction. We present animations of a diverse set of human (and nonhuman) characters with different types of motions, such as walking, jumping, or dancing.