Dynamic programming algorithm optimization for spoken word recognition
Readings in speech recognition
Multiperspective panoramas for cel animation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Texture mapping for cel animation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Deep canvas in Disney's Tarzan
ACM SIGGRAPH 99 Conference abstracts and applications
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Reconstruction of articulated objects from point correspondences in a single uncalibrated image
Computer Vision and Image Understanding
A survey of computer vision-based human motion capture
Computer Vision and Image Understanding - Modeling people toward vision-based underatanding of a person's shape, appearance, and movement
Lumo: illumination for cel animation
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Tricks to animating characters with a computer
ACM SIGGRAPH Computer Graphics
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Implicit Probabilistic Models of Human Motion for Synthesis and Tracking
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part I
Stochastic Tracking of 3D Human Figures Using 2D Image Motion
ECCV '00 Proceedings of the 6th European Conference on Computer Vision-Part II
Tracking People with Twists and Exponential Maps
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Stylizing motion with drawings
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
A sketching interface for articulated figure animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Multiple View Geometry in Computer Vision
Multiple View Geometry in Computer Vision
Tracking Articulated Body by Dynamic Markov Network
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Constraining Human Body Tracking
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces
ACM SIGGRAPH 2004 Papers
Discriminative Density Propagation for 3D Human Motion Estimation
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 1 - Volume 01
Recovering 3D Human Pose from Monocular Images
IEEE Transactions on Pattern Analysis and Machine Intelligence
Computational studies of human motion: part 1, tracking and motion synthesis
Foundations and Trends® in Computer Graphics and Vision
Character animation from 2D pictures and 3D motion data
ACM Transactions on Graphics (TOG)
Tracking People by Learning Their Appearance
IEEE Transactions on Pattern Analysis and Machine Intelligence
Temporal motion models for monocular and multiview 3D human body tracking
Computer Vision and Image Understanding - Special issue on modeling people: Vision-based understanding of a person's shape, appearance, movement, and behaviour
2D/3D hybrid character animation on "Spirit"
ACM SIGGRAPH 2002 conference abstracts and applications
Staying Well Grounded in Markerless Motion Capture
Proceedings of the 30th DAGM symposium on Pattern Recognition
Generalizing motion edits with Gaussian processes
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2009 papers
Achieving good connectivity in motion graphs
Graphical Models
Leveraging the talent of hand animators to create three-dimensional animation
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Online smoothing for markerless motion capture
Proceedings of the 29th DAGM conference on Pattern recognition
VideoMocap: modeling physically realistic human motion from monocular video sequences
ACM SIGGRAPH 2010 papers
ACM SIGGRAPH 2010 papers
Inferring 3D body pose from silhouettes using activity manifold learning
CVPR'04 Proceedings of the 2004 IEEE computer society conference on Computer vision and pattern recognition
Augmenting hand animation with three-dimensional secondary motion
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Model based full body human motion reconstruction from video data
Proceedings of the 6th International Conference on Computer Vision / Computer Graphics Collaboration Techniques and Applications
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Drawing shapes by hand and manipulating computer-generated objects are the two dominant forms of animation. Though each medium has its own advantages, the techniques developed for one medium are not easily leveraged in the other medium because hand animation is two-dimensional, and inferring the third dimension is mathematically ambiguous. A second challenge is that the character is a consistent three-dimensional (3D) object in computer animation while hand animators introduce geometric inconsistencies in the two-dimensional (2D) shapes to better convey a character's emotional state and personality. In this work, we identify 3D proxies to connect hand-drawn animation and 3D computer animation. We present an integrated approach to generate three levels of 3D proxies: single-points, polygonal shapes, and a full joint hierarchy. We demonstrate how this approach enables one medium to take advantage of techniques developed for the other; for example, 3D physical simulation is used to create clothes for a hand-animated character, and a traditionally trained animator is able to influence the performance of a 3D character while drawing with paper and pencil.