Recovering Three-Dimensional Shape from a Single Image of Curved Objects
IEEE Transactions on Pattern Analysis and Machine Intelligence
Feature-based image metamorphosis
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Rapid octree construction from image sequences
CVGIP: Image Understanding
TicTacToon: a paperless system for professional 2D animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Image metamorphosis using snakes and free-form deformations
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Real-time nonphotorealistic rendering
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Texture mapping for cel animation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Robust Shape Recovery from Occluding Contours Using a Linear Smoother
International Journal of Computer Vision
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Reconstruction of articulated objects from point correspondences in a single uncalibrated image
Computer Vision and Image Understanding
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Digital Image Warping
Turning to the masters: motion capturing cartoons
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Physically Based Models with Rigid and Deformable Components
IEEE Computer Graphics and Applications
Tracking People with Twists and Exponential Maps
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Cardboard People: A Parameterized Model of Articulated Image Motion
FG '96 Proceedings of the 2nd International Conference on Automatic Face and Gesture Recognition (FG '96)
Model-based tracking of self-occluding articulated objects
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
Automatic expressive deformations for stylizing motion
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Sketching articulation and pose for facial animation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Leveraging the talent of hand animators to create three-dimensional animation
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Video Paintbox: The fine art of video painting
Computers and Graphics
Augmenting hand animation with three-dimensional secondary motion
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Sketch-based skeleton-driven 2D animation and motion capture
Transactions on edutainment VI
Three-dimensional proxies for hand-drawn characters
ACM Transactions on Graphics (TOG)
Anticipation effect generation for character animation
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
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In this paper, we provide a method that injects the expressive shape deformations common in traditional 2D animation into an otherwise rigid 3D motion captured animation. We allow a traditional animator to modify frames in the rendered animation by redrawing the key features such as silhouette curves. These changes are then integrated into the animation. To perform this integration, we divide the changes into those that can be made by altering the skeletal animation, and those that must be made by altering the character's mesh geometry. To propagate mesh changes into other frames, we introduce a new image warping technique that takes into account the character's 3D structure. The resulting technique provides a system where an animator can inject stylization into 3D animation.