An algebraic approach to shape-from-image problems
Artificial Intelligence
The variational approach to shape from shading
Computer Vision, Graphics, and Image Processing
A Method for Enforcing Integrability in Shape from Shading Algorithms
IEEE Transactions on Pattern Analysis and Machine Intelligence
SHAPE FROM SHADING: A METHOD FOR OBTAINING THE SHAPE OF A SMOOTH OPAQUE OBJECT FROM ONE VIEW
SHAPE FROM SHADING: A METHOD FOR OBTAINING THE SHAPE OF A SMOOTH OPAQUE OBJECT FROM ONE VIEW
Estimation of Illuminant Direction, Albedo, and Shape from Shading
IEEE Transactions on Pattern Analysis and Machine Intelligence
IEEE Transactions on Pattern Analysis and Machine Intelligence
The Interpretation of Line Drawings with Contrast Failure and Shadows
International Journal of Computer Vision
Stylizing motion with drawings
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Geometric Methods for Shape Recovery from Line Drawings of Polyhedra
Journal of Mathematical Imaging and Vision
A perceptually validated model for surface depth hallucination
ACM SIGGRAPH 2008 papers
Physical sketching: Reconstruction and analysis of 3D objects from freehand sketches
Computer-Aided Design
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An algorithm to recover three-dimensional shape, i.e., surface orientation and relative depth from a single segmented image is presented. It is assumed that the scene is composed of opaque regular solid objects bounded by piecewise smooth surfaces with no markings or textures. It is also assumed that the reflectance map R(n) is known. For the canonical case of Lambertian surfaces illuminated by a point light source, this implies knowing the light-source direction. A variational formulation of line drawing and shading constraints in a common framework is developed. The global constraints are partitioned into constraint sets corresponding to the faces, edges and vertices in the scene. For a face, the constraints are given by Horn's image irradiance equation. A variational formulation of the constraints at an edge both from the known direction of the image curve corresponding to the edge and shading is developed. At a vertex, the constraints are modeled by a system of nonlinear equations. An algorithm is presented to solve this system of constraints.