A physically based approach to 2–D shape blending
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Drawing and animation using skeletal strokes
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Art-based rendering of fur, grass, and trees
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Artistic silhouettes: a hybrid approach
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
As-rigid-as-possible shape interpolation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Accessible animation and customizable graphics via simplicial configuration modeling
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Non-Photorealistic Rendering
WYSIWYG NPR: drawing strokes directly on 3D models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
As-rigid-as-possible shape manipulation
ACM SIGGRAPH 2005 Papers
Spatial keyframing for performance-driven animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
SilF: a sketching tool for cartoon-like pseudo-3D illustrations based on 3D outlines
SIGGRAPH '04 ACM SIGGRAPH 2004 Posters
FiberMesh: designing freeform surfaces with 3D curves
ACM SIGGRAPH 2007 papers
A visibility algorithm for converting 3D meshes into editable 2D vector graphics
ACM SIGGRAPH 2009 papers
ACM SIGGRAPH 2009 papers
Structured annotations for 2D-to-3D modeling
ACM SIGGRAPH Asia 2009 papers
OverCoat: an implicit canvas for 3D painting
ACM SIGGRAPH 2011 papers
3D modeling with a symmetric sketch
Proceedings of the Eighth Eurographics Symposium on Sketch-Based Interfaces and Modeling
E-IMPACT: exaggerated illustrations using multi-perspective animation control tree structure
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Three-dimensional proxies for hand-drawn characters
ACM Transactions on Graphics (TOG)
Single-view hair modeling for portrait manipulation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Computer Graphics Forum
SD Models: Super-Deformed Character Models
Computer Graphics Forum
Perceptual evaluation of automatic 2.5d cartoon modelling
PKAW'12 Proceedings of the 12th Pacific Rim conference on Knowledge Management and Acquisition for Intelligent Systems
Authoring and animating painterly characters
ACM Transactions on Graphics (TOG)
Stereoscopizing cel animations
ACM Transactions on Graphics (TOG)
SIGGRAPH Asia 2013 Courses
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We present a way to bring cartoon objects and characters into the third dimension, by giving them the ability to rotate and be viewed from any angle. We show how 2D vector art drawings of a cartoon from different views can be used to generate a novel structure, the 2.5D cartoon model, which can be used to simulate 3D rotations and generate plausible renderings of the cartoon from any view. 2.5D cartoon models are easier to create than a full 3D model, and retain the 2D nature of hand-drawn vector art, supporting a wide range of stylizations that need not correspond to any real 3D shape.