SMI '04 Proceedings of the Shape Modeling International 2004
Hierarchical mesh segmentation based on fitting primitives
The Visual Computer: International Journal of Computer Graphics
Consistent mesh partitioning and skeletonisation using the shape diameter function
The Visual Computer: International Journal of Computer Graphics
Perceptual evaluation of cartoon physics: accuracy, attention, appeal
Proceedings of the 5th symposium on Applied perception in graphics and visualization
A benchmark for 3D mesh segmentation
ACM SIGGRAPH 2009 papers
Protrusion-oriented 3D mesh segmentation
The Visual Computer: International Journal of Computer Graphics
ACM SIGGRAPH 2010 papers
Perceptual evaluation of footskate cleanup
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Retrieving articulated 3-d models using medial surfaces and their graph spectra
EMMCVPR'05 Proceedings of the 5th international conference on Energy Minimization Methods in Computer Vision and Pattern Recognition
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2.5D cartoon modelling is a recently proposed technique for modelling 2D cartoons in 3D, and enables 2D cartoons to be rotated and viewed in 3D. Automatic modelling is essential to efficiently create 2.5D cartoon models. Previous approaches to 2.5D modelling are based on manual 2D drawings by artists, which are inefficient and labour intensive. We recently proposed an automatic framework, known as Automatic 2.5D Cartoon Modelling (Auto-2CM). When building 2.5D models using Auto-2CM, the performance of different algorithm configurations on different kinds of objects may vary in different applications. The aim of perceptual evaluation is to investigate algorithm selection, i.e. selecting algorithm components for specific objects to improve the performance of Auto-2CM. This paper presents experimental results on different algorithms and recommends best practice for Auto-2CM.