Computational manga and anime

  • Authors:
  • Tien-Tsin Wong;Takeo Igarashi;Ying-Qing Xu;Danqing Shi

  • Affiliations:
  • The Chinese University of Hong Kong;University of Tokyo;Tsinghua University;Tsinghua University

  • Venue:
  • SIGGRAPH Asia 2013 Courses
  • Year:
  • 2013

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Abstract

Traditional manga (comic) and anime (cartoon) creation are painstaking processes. Even computers are utilized for the content creation, computers are mainly utilized as a naive digital canvas. With the increasing computing power and decreasing cost of CPU & GPU, more computing resource can be exploited cost-effectively for intelligent and semi-automatic creation of aesthetics content. In this course, we gather speeches from both artist and scientists. We shall discuss what kind of computer technologies an artist would prefer to use in their creation (i.e. user point of view), and recent technologies developed in graphics that facilitates or even inspires the content creation.