Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
As-rigid-as-possible shape manipulation
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2010 papers
Sketch-based Dynamic Illustration of Fluid Systems
Proceedings of the 2011 SIGGRAPH Asia Conference
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Traditional manga (comic) and anime (cartoon) creation are painstaking processes. Even computers are utilized for the content creation, computers are mainly utilized as a naive digital canvas. With the increasing computing power and decreasing cost of CPU & GPU, more computing resource can be exploited cost-effectively for intelligent and semi-automatic creation of aesthetics content. In this course, we gather speeches from both artist and scientists. We shall discuss what kind of computer technologies an artist would prefer to use in their creation (i.e. user point of view), and recent technologies developed in graphics that facilitates or even inspires the content creation.