Computer-generated pen-and-ink illustration
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Interactive pen-and-ink illustration
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Rendering parametric surfaces in pen and ink
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Orientable textures for image-based pen-and-ink illustration
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
WYSIWYG NPR: drawing strokes directly on 3D models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 15th annual ACM symposium on User interface software and technology
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Learning style translation for the lines of a drawing
ACM Transactions on Graphics (TOG)
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
I/O brush: drawing with everyday objects as ink
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
As-rigid-as-possible shape manipulation
ACM SIGGRAPH 2005 Papers
Modeling with rendering primitives: an interactive non-photorealistic canvas
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Solid texture synthesis from 2D exemplars
ACM SIGGRAPH 2007 papers
FluidPaint: an interactive digital painting system using real wet brushes
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Detail-preserving paint modeling for 3D brushes
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
ACM SIGGRAPH 2011 papers
SandCanvas: a multi-touch art medium inspired by sand animation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Texture design and draping in 2D images
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Vignette: a style preserving sketching tool for pen-and-ink illustration with texture synthesis
ACM SIGGRAPH 2012 Posters
Texture brush: an interactive surface texturing interface
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Digital arts for end-users: learning from traditional craft practice
CHI '13 Extended Abstracts on Human Factors in Computing Systems
AutoGami: a low-cost rapid prototyping toolkit for automated movable paper craft
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SIGGRAPH Asia 2013 Courses
A practical framework for constructing structured drawings
Proceedings of the 19th international conference on Intelligent User Interfaces
A shape-aware model for discrete texture synthesis
EGSR '13 Proceedings of the Eurographics Symposium on Rendering
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Vignette is an interactive system that facilitates texture creation in pen-and-ink illustrations. Unlike existing systems, Vignette preserves illustrators' workflow and style: users draw a fraction of a texture and use gestures to automatically fill regions with the texture. We currently support both 1D and 2D synthesis with stitching. Our system also has interactive refinement and editing capabilities to provide a higher level texture control, which helps artists achieve their desired vision. A user study with professional artists shows that Vignette makes the process of illustration more enjoyable and that first time users can create rich textures from scratch within minutes.