Digital arts for end-users: learning from traditional craft practice

  • Authors:
  • Rubaiat Habib Kazi

  • Affiliations:
  • National University of Singapore, Singapore, Singapore

  • Venue:
  • CHI '13 Extended Abstracts on Human Factors in Computing Systems
  • Year:
  • 2013

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Abstract

Traditional physical art mediums can be a great source of design insights for end-user digital media authoring tools. My PhD work exemplifies how an in-depth understanding of real-life workflow and artifacts aids the design and development of SandCanvas (a digital art medium for sand animation) and Vignette (a style preserving sketching tool for pen-and-ink illustration).