Free-form deformations with lattices of arbitrary topology
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Multiperspective panoramas for cel animation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Image-based rendering with occlusions via cubist images
Proceedings of the conference on Visualization '98
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Simulating cartoon style animation
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Artistic Multiprojection Rendering
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Ryan: rendering your animation nonlinearly projected
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Video-based character animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Tweakable light and shade for cartoon animation
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
ACM SIGGRAPH 2006 Papers
Automatic expressive deformations for stylizing motion
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Real-time multi-perspective rendering on graphics hardware
ACM SIGGRAPH 2006 Sketches
Single camera flexible projection
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Locally controllable stylized shading
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2007 sketches
Teddy: a sketching interface for 3D freeform design
ACM SIGGRAPH 2007 courses
DynaFusion: a modeling system for interactive impossible objects
NPAR '08 Proceedings of the 6th international symposium on Non-photorealistic animation and rendering
IEEE Computer Graphics and Applications
Multiperspective modeling, rendering, and imaging
ACM SIGGRAPH ASIA 2008 courses
ACM SIGGRAPH Asia 2009 papers
Spatial relationship preserving character motion adaptation
ACM SIGGRAPH 2010 papers
ACM SIGGRAPH 2010 papers
Image warps for artistic perspective manipulation
ACM SIGGRAPH 2010 papers
CubeCam: a screen-space camera manipulation tool
Computational Aesthetics'09 Proceedings of the Fifth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
A framework for multiperspective rendering
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Automatic multiperspective images
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
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A more flexible and impressive depiction results with traditional hand-drawn animation than with computer graphics. We propose a technique for anime-like exaggeration of perspective. Our technique is used to achieve a dynamic depiction when rendering animation using multi-perspective rendering. Multi-perspective rendering is a non-photorealistic rendering method that combines what is seen from several viewpoints into a single image and enables the rendering of anomalous pictures. We focused on a systematic arrangement of viewpoints specialized to depict an exaggerated rendering of a figure model with articulated joints so that these viewpoints represent exaggerations similar to traditional freehand drawing in anime. For this purpose, we constructed a tree structure we call "viewpoint hierarchy" (VH), which is isomorphic to joint hierarchy, with nodes containing the viewpoints necessary for multiple perspectives. Our technique dynamically arranges each viewpoint between the viewpoint's parent node and a control point embedded in a figure model. Our real-time implementation and experimentation show that perspective-combined images are preferable for dynamic movement and immersion.