CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Multiperspective panoramas for cel animation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Creating full view panoramic image mosaics and environment maps
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Multiple-center-of-projection images
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Artistic Multiprojection Rendering
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
IEEE Computer Graphics and Applications
Interactive Design of Multi-Perspective Images for Visualizing Urban Landscapes
VIS '04 Proceedings of the conference on Visualization '04
Modelling Reflections via Multiperspective Imaging
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 1 - Volume 01
BalloonProbe: reducing occlusion in 3D using interactive space distortion
Proceedings of the ACM symposium on Virtual reality software and technology
The depth discontinuity occlusion camera
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Photographing long scenes with multi-viewpoint panoramas
ACM SIGGRAPH 2006 Papers
Multiview radial catadioptric imaging for scene capture
ACM SIGGRAPH 2006 Papers
Proceedings of the 2008 symposium on Interactive 3D graphics and games
EdgeLens: an interactive method for managing edge congestion in graphs
INFOVIS'03 Proceedings of the Ninth annual IEEE conference on Information visualization
A framework for multiperspective rendering
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Scene collages and flexible camera arrays
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Automatic multiperspective images
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Image warps for artistic perspective manipulation
ACM SIGGRAPH 2010 papers
A rendering framework for multiscale views of 3D models
Proceedings of the 2011 SIGGRAPH Asia Conference
E-IMPACT: exaggerated illustrations using multi-perspective animation control tree structure
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Interactive Multi-perspective Imagery from Photos and Videos
Computer Graphics Forum
Technical Section: Perceptual 3D rendering based on principles of analytical cubism
Computers and Graphics
Efficient occlusion-free visualization for navigation in mountainous areas
Computers & Geosciences
Interacting with multi-perspective views: challenges and approaches
Proceedings of the 1st ACM SIGSPATIAL International Workshop on MapInteraction
Ray geometry in non-pinhole cameras: a survey
The Visual Computer: International Journal of Computer Graphics
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A conventional pinhole camera captures only a small fraction of a 3-D scene due to occlusions. We introduce the graph camera, a non-pinhole with rays that circumvent occluders to create a single layer image that shows simultaneously several regions of interest in a 3-D scene. The graph camera image exhibits good continuity and little redundancy. The graph camera model is literally a graph of tens of planar pinhole cameras. A fast projection operation allows rendering in feed-forward fashion, at interactive rates, which provides support for dynamic scenes. The graph camera is an infrastructure level tool with many applications. We explore the graph camera benefits in the contexts of virtual 3-D scene exploration and summarization, and in the context of real-world 3-D scene visualization. The graph camera allows integrating multiple video feeds seamlessly, which enables monitoring complex real-world spaces with a single image.