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SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
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Proceedings of the 2005 symposium on Interactive 3D graphics and games
Multi-fragment effects on the GPU using the k-buffer
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Image-space horizon-based ambient occlusion
ACM SIGGRAPH 2008 talks
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VISUAL '08 Proceedings of the 10th international conference on Visual Information Systems: Web-Based Visual Information Search and Management
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ACM SIGGRAPH Asia 2009 papers
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IEEE Transactions on Visualization and Computer Graphics
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This paper discusses challenges and approaches of interaction and navigation techniques for multi-perspective views (MPVs) in the context of 3D geovirtual environments. In contrast to single-perspective views, MPVs seamlessly combine multiple views from different perspectives in one image to reduce occlusion and visual clutter while providing additional context information. 3D geovirtual environments often provide a single-perspective view and use interaction techniques that are based on ray-casting. The application of ray-cast based interaction techniques for MPVs introduces a number of technical challenges. We show how existing interaction techniques can be adapted for the application to multi-perspective city panoramas. Further, we introduce interaction techniques that enable a fast and directed exploration of virtual 3D building models based on multi-perspective detail+overview visualization.