Shadows for bump-mapped surfaces
Proceedings of Computer Graphics Tokyo '86 on Advanced Computer Graphics
Hardware accelerated ambient occlusion techniques on GPUs
Proceedings of the 2007 symposium on Interactive 3D graphics and games
ACM SIGGRAPH 2007 courses
Approximating dynamic global illumination in image space
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Real-time horizon-based reflection occlusion
ACM SIGGRAPH ASIA 2009 Sketches
Spatio-temporal upsampling on the GPU
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Cascaded light propagation volumes for real-time indirect illumination
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Epipolar sampling for shadows and crepuscular rays in participating media with single scattering
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Video quality assessment for computer graphics applications
ACM SIGGRAPH Asia 2010 papers
Multi-resolution screen-space ambient occlusion
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Horizon-based screen-space ambient occlusion using mixture sampling
ACM SIGGRAPH ASIA 2010 Posters
Exploiting temporal coherence in real-time rendering
ACM SIGGRAPH ASIA 2010 Courses
Subpixel reconstruction antialiasing for deferred shading
I3D '11 Symposium on Interactive 3D Graphics and Games
I3D '11 Symposium on Interactive 3D Graphics and Games
GPU curvature estimation on deformable meshes
I3D '11 Symposium on Interactive 3D Graphics and Games
Proceedings of the 2011 SIGGRAPH Asia Conference
Character shading in EA Sports MMA™ using projected Poisson disk based ambient occlusion
ACM SIGGRAPH 2011 Posters
Real time ambient occlusion by curvature dependent occlusion function
SIGGRAPH Asia 2011 Posters
ACM SIGGRAPH 2012 Courses
Real-time rendering of massive unstructured raw point clouds using screen-space operators
VAST'11 Proceedings of the 12th International conference on Virtual Reality, Archaeology and Cultural Heritage
Temporal Coherence Methods in Real-Time Rendering
Computer Graphics Forum
Multi-view ambient occlusion with importance sampling
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Screen-space far-field ambient obscurance
Proceedings of the 5th High-Performance Graphics Conference
ACM SIGGRAPH 2013 Courses
Dual space directional occlusion
The Visual Computer: International Journal of Computer Graphics
Multi-layer screen-space ambient occlusion using hybrid sampling
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Interacting with multi-perspective views: challenges and approaches
Proceedings of the 1st ACM SIGSPATIAL International Workshop on MapInteraction
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
EGSR '13 Proceedings of the Eurographics Symposium on Rendering
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