Exploration and virtual camera control in virtual three dimensional environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Rapid controlled movement through a virtual 3D workspace
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Through-the-lens camera control
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
A toolset for navigation in virtual environments
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Guided navigation of virtual environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
CamDroid: a system for implementing intelligent camera control
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Context sensitive flying interface
Proceedings of the 1997 symposium on Interactive 3D graphics
Efficient navigation around complex virtual environments
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Constrained 3D navigation with 2D controllers
VIS '97 Proceedings of the 8th conference on Visualization '97
Navigation guided by artificial force fields
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Critical zones in desert fog: aids to multiscale navigation
Proceedings of the 11th annual ACM symposium on User interface software and technology
Path drawing for 3D walkthrough
Proceedings of the 11th annual ACM symposium on User interface software and technology
Intelligent multi-shot visualization interfaces for dynamic 3D worlds
IUI '99 Proceedings of the 4th international conference on Intelligent user interfaces
Exploring bimanual camera control and object manipulation in 3D graphics interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Harold: a world made of drawings
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Virtual 3D camera composition from frame constraints
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
Exploring 3D navigation: combining speed-coupled flying with orbiting
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Investigation into effective navigation in desktop virtual interfaces
Proceedings of the seventh international conference on 3D Web technology
StyleCam: interactive stylized 3D navigation using integrated spatial & temporal controls
Proceedings of the 15th annual ACM symposium on User interface software and technology
Interactive navigation in complex environments using path planning
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Rendering in object interference detection on conventional graphics workstations
PG '97 Proceedings of the 5th Pacific Conference on Computer Graphics and Applications
RECODE: An Image-based Collision Detection Algorithm
PG '98 Proceedings of the 6th Pacific Conference on Computer Graphics and Applications
An Intelligent User Interface with Motion Planning for 3D Navigation
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
INFOVIS '00 Proceedings of the IEEE Symposium on Information Vizualization 2000
An intelligent 3D user interface adapting to user control behaviors
Proceedings of the 9th international conference on Intelligent user interfaces
Proceedings of the 16th annual ACM symposium on User interface software and technology
Simple and rapid collision detection using multiple viewing volumes
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
HoverCam: interactive 3D navigation for proximal object inspection
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Hardware-based simulation and collision detection for large particle systems
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
ShowMotion: camera motion based 3D design review
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
A constrained road-based VR navigation technique for travelling in 3D city models
Proceedings of the 2005 international conference on Augmented tele-existence
Magallanes: 3D navigation for everybody
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Proceedings of the 2008 symposium on Interactive 3D graphics and games
ViewCube: a 3D orientation indicator and controller
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Evaluating motion constraints for 3D wayfinding in immersive and desktop virtual environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
LayerPaint: a multi-layer interactive 3D painting interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring the design space of multiscale 3D orientation
Proceedings of the International Conference on Advanced Visual Interfaces
Bimanual handheld mixed reality interfaces for urban planning
Proceedings of the International Conference on Advanced Visual Interfaces
Improving 3D navigation in multiscale environments using cubemap-based techniques
Proceedings of the 2011 ACM Symposium on Applied Computing
Usability tests for improvement of 3D navigation in multiscale environments
HCD'11 Proceedings of the 2nd international conference on Human centered design
A rendering framework for multiscale views of 3D models
Proceedings of the 2011 SIGGRAPH Asia Conference
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Artificial Intelligence for Engineering Design, Analysis and Manufacturing - Representing and Reasoning About Three-Dimensional Space
CrOS: a touch screen interaction technique for cursor manipulation on 2-manifolds
Proceedings of the 18th ACM symposium on Virtual reality software and technology
Drilling into complex 3D models with gimlenses
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
Interacting with multi-perspective views: challenges and approaches
Proceedings of the 1st ACM SIGSPATIAL International Workshop on MapInteraction
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We present a comprehensive system for multiscale navigation of 3-dimensional scenes, and demonstrate our approach on multiscale datasets such as the Earth. Our system incorporates a novel image-based environment representation which we refer to as the cubemap. Our cubemap allows consistent navigation at various scales, as well as real-time collision detection without pre-computation or prior knowledge of geometric structure. The cubemap is used to improve upon previous work on proximal object inspection (HoverCam), and we present an additional interaction technique for navigation which we call look-and-fly. We believe that our approach to the navigation of multiscale 3D environments offers greater flexibility and ease of use than mainstream applications such as Google Earth and Microsoft Virtual Earth, and we demonstrate our results with this system.