Rapid controlled movement through a virtual 3D workspace
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Cone Trees: animated 3D visualizations of hierarchical information
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Navigating large virtual spaces
International Journal of Human-Computer Interaction - Special issue on human-virtual environment interaction
MaPS: movement and planning support for navigation in an immersive VRML browser
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
Constrained 3D navigation with 2D controllers
VIS '97 Proceedings of the 8th conference on Visualization '97
Is semitransparency useful for navigating virtual environments?
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
3D-dvshop: a 3D dynamic virtual shop
Proceedings of the sixth Eurographics workshop on Multimedia 2001
Navigation aids for multi-floor virtual buildings: a comparative evaluation of two approaches
Proceedings of the ACM symposium on Virtual reality software and technology
Sketch-Based Navigation in 3D Virtual Environments
SG '08 Proceedings of the 9th international symposium on Smart Graphics
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Scene reconstruction and visualization from internet photo collections
Scene reconstruction and visualization from internet photo collections
Guided navigation techniques for 3d virtual environment based on topic map
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and its Applications - Volume Part I
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Anyone who has ever experienced three-dimensional (3D) interfaces will agree that navigating in a 3D world is not a trivial task. The user interface of traditional 3D browsers provides simple navigation tools that allow the user to modify the camera parameters such as orientation, position and focal. Using these tools, it is frequent that, after some movements, the user is lost in the virtual 3D space and usually tries to restart from the beginning.This paper presents how the 3D navigation problem is addressed in the context of the CyberNet project. Our underlying principle is to help the user navigate by adapting the navigation tool to the virtual world. We feel that the navigation schemes provided by the 3D browsers are too generic for some specific 3D tools and we have developed adaptive navigation features that are dependent on the 3D metaphor used for visualizing the information and on the user's task.