Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A toolset for navigation in virtual environments
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
A taxonomy of see-through tools
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The partial-occlusion effect: utilizing semitransparency in 3D human-computer interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the 9th annual ACM symposium on User interface software and technology
Wayfinding strategies and behaviors in large virtual worlds
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Navigation in electronic worlds: a CHI 97 workshop
ACM SIGCHI Bulletin
Worldlets: 3D thumbnails for 3D browsing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design guidelines for landmarks to support navigation in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Animated products as a navigation aid for e-commerce
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Building Metaphors for Supporting User Interaction with Multimedia Databases
VDB4 Proceedings of the IFIP TC2/WG 2.6 Fourth Working Conference on Visual Database Systems 4
IV '00 Proceedings of the International Conference on Information Visualisation
INFOVIS '00 Proceedings of the IEEE Symposium on Information Vizualization 2000
Maintaining Spatial Orientation during Travel in an Immersive Virtual Environment
Presence: Teleoperators and Virtual Environments
Guiding visitors of Web3D worlds through automatically generated tours
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
3D location-pointing as a navigation aid in Virtual Environments
Proceedings of the working conference on Advanced visual interfaces
Visualization methods for outdoor see-through vision
Proceedings of the 2005 international conference on Augmented tele-existence
Evaluating the effectiveness of occlusion reduction techniques for 3D virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Navigation aids for multi-floor virtual buildings: a comparative evaluation of two approaches
Proceedings of the ACM symposium on Virtual reality software and technology
International Journal of Human-Computer Studies
So James, can you find your way any faster?: exploring navigation aids for taxi drivers
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
A novel visualisation and interaction technique for exploring multidimensional data
International Journal of Business Intelligence and Data Mining
An approach for enabling the use of immersive virtual reality in desktop hybrid interfaces
IASTED-HCI '07 Proceedings of the Second IASTED International Conference on Human Computer Interaction
Employing dynamic transparency for 3D occlusion management: design issues and evaluation
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
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A relevant issue for any Virtual Environment (VE) is the navigational support provided to users who are exploring it. Semitransparency is sometimes exploited as a means to see through occluding surfaces with the aim of improving user navigation abilities and awareness of the VE structure. Designers who make this choice assume that it is useful, especially in the case of VEs with many levels of occluding surfaces, e.g. virtual buildings or cities. This paper is devoted to investigate this assumption with a proper experimental evaluation on users. First, we discuss possible ways for improving navigation, and focus on implementation choices for semitransparency as a navigation aid. Then, we present and discuss the experimental evaluation we carried out. We compared subjects' performance in three conditions: local exploitation of semitransparency inside the VE, a more global exploitation provided by a bird's-eye-view, and a control condition where neither of the two features was available.