Navigating large virtual spaces
International Journal of Human-Computer Interaction - Special issue on human-virtual environment interaction
Gestural and audio metaphors as a means of control for mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Is semitransparency useful for navigating virtual environments?
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
International Journal of Human-Computer Studies
3D location-pointing as a navigation aid in Virtual Environments
Proceedings of the working conference on Advanced visual interfaces
Studying the effectiveness of MOVE: a contextually optimized in-vehicle navigation system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The territory is the map: designing navigational aids
CHINZ '05 Proceedings of the 6th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: making CHI natural
Navigation control for mobile virtual environments
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
A new approach of a context-adaptive search agent for automotive environments
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Human-Computer Interaction (3rd Edition)
Human-Computer Interaction (3rd Edition)
IEEE Pervasive Computing
Navigating by mind and by body
Spatial cognition III
"Act natural": instructions, compliance and accountability in ambulatory experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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When navigating, we as human beings tend to display systematic or near-systematic errors with distance, direction and other navigation issues. For several centuries, designers, urban planners and architects have developed aids for individuals navigating in real physical environments. However, mobile HCI practitioners and researchers have studied how to support navigation with mobile devices and applications for only a few decades. Thus, for HCI professionals there are many possibilities in exploring existing design guidelines originally developed for urban planners to then support users to navigate better. Whilst there have been a lot of studies of navigation design guidelines based on Kevin Lynch's imageability, in this paper we propose an initial study of navigation design guidelines utilising the theory of designing episodes of motion. The implications of the theory of episodes of motions for mobile human computer interaction are explored in this study with the subjects being mobile workers whose daily routines include navigation tasks. To find new navigation aids is important for taxi drivers, not only in carrying out a navigation task well, but also as a question of safety and productivity in daily work, in addition to usability issues. The main contribution of this paper is in demonstrating the concept of designing episodes of motion and evaluating it in the mobile work context. We conclude that by designing overall views, clues, variations and rhythm into mobile applications, we can improve navigation aids for users.