Taking steps: the influence of a walking technique on presence in virtual reality
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
Navigating large virtual spaces
International Journal of Human-Computer Interaction - Special issue on human-virtual environment interaction
Wayfinding strategies and behaviors in large virtual worlds
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
The Transfer of Spatial Knowledge in Virtual Environment Training
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Testbed evaluation of virtual environment interaction techniques
Proceedings of the ACM symposium on Virtual reality software and technology
Is semitransparency useful for navigating virtual environments?
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
The effects of maps and textual information on navigation in a desktop virtual environment
Spatial Cognition and Computation
Managing IFC for civil engineering projects
CIKM '03 Proceedings of the twelfth international conference on Information and knowledge management
Force-based velocity control technique in immersive V.E.
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Navigation models for a flexible, multi-mode VR navigation framework
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Updating orientation in large virtual environments using scaled translational gain
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
International Journal of Human-Computer Studies
Testbed Evaluation of Virtual Environment Interaction Techniques
Presence: Teleoperators and Virtual Environments
An Introduction to 3-D User Interface Design
Presence: Teleoperators and Virtual Environments
Exploring large virtual environments with an HMD when physical space is limited
Proceedings of the 4th symposium on Applied perception in graphics and visualization
International Journal of Human-Computer Studies
Presence: Teleoperators and Virtual Environments
International Journal of Human-Computer Studies
Computers in Human Behavior
Head-mounted display versus desktop for 3D navigation in virtual reality: a user study
Multimedia Tools and Applications
An approach for enabling the use of immersive virtual reality in desktop hybrid interfaces
IASTED-HCI '07 Proceedings of the Second IASTED International Conference on Human Computer Interaction
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
Evaluation of walking in place on a Wii balance board to explore a virtual environment
ACM Transactions on Applied Perception (TAP)
A toolbox supporting collaboration in networked virtual environments
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part III
Towards an immersive interface for 3D object retrieval
EG 3DOR'12 Proceedings of the 5th Eurographics conference on 3D Object Retrieval
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An experiment is presented comparing the effects of various virtual travel techniques in an immersive virtual environment (VE) on the spatial orientation of users. The experiment was designed and implemented in the context of a formal framework for the design and evaluation of VE travel techniques. Subjects traveled through virtual corridors, noting the location of objects along the way, and were asked to point in the direction of one of these objects when the end of the corridor was reached. Results indicate that virtual travel techniques, in which users do not physically translate their bodies, can allow the maintenance of a user's spatial orientation as measured by a pointing task. The experiment also replicates an earlier result, showing that path dimension significantly affects user performance. Finally, the strategies used by subjects to perform the task were shown to be significant, indicating that performance depends not only on the technique, environment, and task, but also on the sophistication of the user.