Exploration and virtual camera control in virtual three dimensional environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Navigation and locomotion in virtual worlds via flight into hand-held miniatures
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Passive force feedback for velocity control
CHI '94 Conference Companion on Human Factors in Computing Systems
A framework and testbed for studying manipulation techniques for immersive VR
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Design guidelines for landmarks to support navigation in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Developing an efficient technique of selection and manipulation in immersive V.E.
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Using the Bat: A Six-Dimensional Mouse for Object Placement
IEEE Computer Graphics and Applications
Industrial Applications of VEs
IEEE Computer Graphics and Applications
Dynamically Simulated Characters in Virtual Environments
IEEE Computer Graphics and Applications
ComTouch: design of a vibrotactile communication device
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Virtual Environment Interaction Techniques
Virtual Environment Interaction Techniques
Maintaining Spatial Orientation during Travel in an Immersive Virtual Environment
Presence: Teleoperators and Virtual Environments
Mobile Device Interaction with Force Sensing
Pervasive '09 Proceedings of the 7th International Conference on Pervasive Computing
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Virtual traveling technique in virtual environment (VE) is one of the interaction techniques. It aids user to travel freely in VE. Even though there are a lot of virtual traveling techniques, all is only based on the way of specifying the target position. In this paper, we proposed new travel technique called Forve which are allowed to specify the desired velocity and acceleration of travel. We evaluate its usefulness by conducting quality factors analysis. Subjects are required to travel through virtual corridors until reaching the end of the corridor. All subjects use various velocity control techniques while using the pointing technique for specifying the target position. Results indicate that the force-based technique is more efficient for specifying velocity and acceleration in VE.