Evaluating motion constraints for 3D wayfinding in immersive and desktop virtual environments

  • Authors:
  • Niklas Elmqvist;Mihail Eduard Tudoreanu;Philippas Tsigas

  • Affiliations:
  • INRIA, Saclay, France;University of Arkansas at Little Ro k, Little Rock, AR, USA;Chalmers University of Technology, Göteborg, Sweden

  • Venue:
  • Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
  • Year:
  • 2008

Quantified Score

Hi-index 0.01

Visualization

Abstract

Motion constraints providing guidance for 3D navigation have recently been suggested as a way of offloading some of the cognitive effort of traversing complex 3D environments on a computer. We present findings from an evaluation of the benefits of this practice where users achieved significantly better results in memory recall and performance when given access to such a guidance method. The study was conducted on both standard desktop computers with mouse and keyboard, as well as on an immersive CAVE system. Interestingly, our results also show that the improvements were more dramatic for desktop users than for CAVE users, even outperforming the latter. Furthermore, the study indicates that allowing the users to retain local control over the navigation on the desktop platform helps them in familiarizing themselves with the 3D world.