A toolset for navigation in virtual environments
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Turtles, termites, and traffic jams: explorations in massively parallel microworlds
Turtles, termites, and traffic jams: explorations in massively parallel microworlds
Wayfinding strategies and behaviors in large virtual worlds
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Swarm intelligence: from natural to artificial systems
Swarm intelligence: from natural to artificial systems
Swarm intelligence
Wayfinding in Virtual Environments Using an Interactive Spatial Cognitive Map
IV '01 Proceedings of the Fifth International Conference on Information Visualisation
3D location-pointing as a navigation aid in Virtual Environments
Proceedings of the working conference on Advanced visual interfaces
Evaluating motion constraints for 3D wayfinding in immersive and desktop virtual environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Swarm simulation and performance evaluation
ACMOS'08 Proceedings of the 10th WSEAS International Conference on Automatic Control, Modelling & Simulation
The effects of teleportation on recollection of the structure of a virtual world
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
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Wayfinding is a cognitive element of navigation that allows people to plan and form strategies prior to executing them. Wayfinding in large scale virtual environments is a complex task and even more so in dynamic virtual worlds. In these dynamic worlds everything, including the objects, the paths, and the landmarks, may be created, deleted, and moved at will. We propose a wayfinding tool using swarm creatures to aid users in such dynamic environments. The tool produces dynamic trails leading to desired destinations and generates teleport/warp gates. These are created as a consequence of swarm creatures exploring dynamic worlds. In this paper, we describe the swarm algorithms developed to create such a tool to generate wayfinding aids in dynamic virtual worlds.