Navigating large virtual spaces
International Journal of Human-Computer Interaction - Special issue on human-virtual environment interaction
The anatomy of a large-scale hypertextual Web search engine
WWW7 Proceedings of the seventh international conference on World Wide Web 7
Authoritative sources in a hyperlinked environment
Journal of the ACM (JACM)
Proceedings of the 9th international World Wide Web conference on Computer networks : the international journal of computer and telecommunications netowrking
Can link analysis tell us about web traffic?
WWW '05 Special interest tracks and posters of the 14th international conference on World Wide Web
Ranking web sites with real user traffic
WSDM '08 Proceedings of the 2008 International Conference on Web Search and Data Mining
Evaluating motion constraints for 3D wayfinding in immersive and desktop virtual environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Characterizing user mobility in second life
Proceedings of the first workshop on Online social networks
CoNEXT '08 Proceedings of the 2008 ACM CoNEXT Conference
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Second life: a social network of humans and bots
Proceedings of the 20th international workshop on Network and operating systems support for digital audio and video
Supporting distributed search in virtual worlds
OCSC'13 Proceedings of the 5th international conference on Online Communities and Social Computing
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Linking between separate virtual world environments differs significantly from flat web linking, both in terms of technical challenges and user experience. Considering these differences, and the need for individual users to actually create links between locations, it is not clear to what extent the technical linking capability will lead to a truly interconnected world wide web of 3D environments. In order to study linking behavior in a current 3D environment, we examined explicit landmark links as well as implicit avatar pick links in Second Life to determine if linking patterns in a large virtual world corresponded to linking behavior in the flat web. To collect landmark and favorites data, we designed a multi-agent virtual world crawler system to collect publicly available landmarks and avatar picks. To compare the link graph structure of the virtual world link graph to the flat web link graph, we replicate the analysis performed on several flat web link graphs and compare the results. We also explore the correlation between location ranking based on link-based algorithms to internally tracked traffic rankings, which has only recently been done with flat web data sets. We find that although the virtual world link graph is more sparse than the flat web, the underlying structure is quite similar. That users have generated this link graph despite the relative difficulty of creating and following links in the Second Life environment indicates that linking is valued by users, and making linking easier would likely result in a richer user experience.