Exploration and virtual camera control in virtual three dimensional environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Pad: an alternative approach to the computer interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Pad++: a zooming graphical interface for exploring alternate interface physics
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Critical zones in desert fog: aids to multiscale navigation
Proceedings of the 11th annual ACM symposium on User interface software and technology
Interaction Design
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Proceedings of the 2009 symposium on Interactive 3D graphics and games
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The interest in virtual 3D environments has increased in the past years due to the popularization of the technology and the huge human ability to visually convey and grasp information. However, unlike the real world, 3D navigation, especially in multiscale environments, is no longer natural to humans, becoming confusing and resulting in unpleasant experiences. To improve the quality of the users' navigation in and across multiscale 3D environments, three techniques were developed, based on a structure called cubemap. The 3D application chosen to apply these techniques was the Petrobras 3D System for Integrated Visualization in Exploration and Production (SiVIEP). This paper describes and reports the evaluation of these three techniques, using usability tests, which were performed to validate the more adaptable solution, ensuring the efficiency of the proposed techniques in assisting and facilitating the task of 3D navigation.