Robot motion planning: a distributed representation approach
International Journal of Robotics Research
A probabilistic learning approach to motion planning
WAFR Proceedings of the workshop on Algorithmic foundations of robotics
Virtual voyage: interactive navigation in the human colon
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Direct manipulation vs. interface agents
interactions
Integrating user interface agents with conventional applications
IUI '98 Proceedings of the 3rd international conference on Intelligent user interfaces
Navigation guided by artificial force fields
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A random sampling scheme for path planning
International Journal of Robotics Research
Readings in intelligent user interfaces
Readings in intelligent user interfaces
Direct manipulation techniques for 3D objects using 2D locator devices
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
A study in interactive 3-D rotation using 2-D control devices
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Robot Motion Planning
Collision-Free Object Movement Using Vector Fields
IEEE Computer Graphics and Applications
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
CA '99 Proceedings of the Computer Animation
Automatically Generating Virtual Guided Tours
CA '99 Proceedings of the Computer Animation
PG '98 Proceedings of the 6th Pacific Conference on Computer Graphics and Applications
Spatial Planning: A Configuration Space Approach
IEEE Transactions on Computers
Complexity of the mover's problem and generalizations
SFCS '79 Proceedings of the 20th Annual Symposium on Foundations of Computer Science
Investigation into effective navigation in desktop virtual interfaces
Proceedings of the seventh international conference on 3D Web technology
Interactive navigation in complex environments using path planning
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
An intelligent 3D user interface adapting to user control behaviors
Proceedings of the 9th international conference on Intelligent user interfaces
Automatic derivation of electronic maps from X3D/VRML worlds
Proceedings of the ninth international conference on 3D Web technology
Intelligent Third-Person Control of 3D Avatar Motion
SG '07 Proceedings of the 8th international symposium on Smart Graphics
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Camera control in computer graphics: models, techniques and applications
ACM SIGGRAPH ASIA 2009 Courses
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Due to the rapid evolution of graphics hardware, interactive 3D graphics is becoming popular on desktop personal computers. However, it remains a challenging task for a novice user equipped with a 2D mouse to navigate in an architectural environment efficiently. We think the problem is partly due to the fact that precise navigation control is difficult to achieve with low frame rates. In this paper, we propose a novel approach to improve the effectiveness and efficiency of 3D navigation for architectural walkthrough applications.We adopt a path planner with probabilistic roadmap to help users avoid unnecessary maneuvers due to collisions with the environment. We modify a Java3D implementation of VRML browser to incorporate the path planner into the user interface. Experiments show that our implementation of path planner is very efficient and can be seamlessly incorporated into the navigation control loop. The overall navigation time for traversing a sequence of checkpoints in a maze-like environment can be improved by about a factor of two if the intelligent user interface is used.