Energy constraints on parameterized models
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Practical methods of optimization; (2nd ed.)
Practical methods of optimization; (2nd ed.)
The complexity of robot motion planning
The complexity of robot motion planning
PHIGS+ functional description revision
ACM SIGGRAPH Computer Graphics
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Exploration and virtual camera control in virtual three dimensional environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Issues in the automated generation of animated presentations
Proceedings on Graphics interface '90
Rapid controlled movement through a virtual 3D workspace
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Visibility preprocessing for interactive walkthroughs
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Graphs: theory and algorithms
Through-the-lens camera control
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Gross motion planning—a survey
ACM Computing Surveys (CSUR)
Physically-based interactive camera motion control using 3D input devices
Scientific visualization of physical phenomena
Briar: a constraint-based drawing program
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
CINEMA: a system for procedural camera movements
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Automatic viewing control for 3D direct manipulation
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Interactive modeling enhanced with constraints and physics with applications in molecular modeling
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Guided navigation of virtual environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
CamDroid: a system for implementing intelligent camera control
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Intelligent camera control for graphical environments
Intelligent camera control for graphical environments
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The virtual cinematographer: a paradigm for automatic real-time camera control and directing
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Two pointer input for 3D interaction
Proceedings of the 1997 symposium on Interactive 3D graphics
Context sensitive flying interface
Proceedings of the 1997 symposium on Interactive 3D graphics
Virtual voyage: interactive navigation in the human colon
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Efficient navigation around complex virtual environments
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Constrained 3D navigation with 2D controllers
VIS '97 Proceedings of the 8th conference on Visualization '97
Critical zones in desert fog: aids to multiscale navigation
Proceedings of the 11th annual ACM symposium on User interface software and technology
Path drawing for 3D walkthrough
Proceedings of the 11th annual ACM symposium on User interface software and technology
Intelligent multi-shot visualization interfaces for dynamic 3D worlds
IUI '99 Proceedings of the 4th international conference on Intelligent user interfaces
UniCam—2D gestural camera controls for 3D environments
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Exploring bimanual camera control and object manipulation in 3D graphics interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Walkthrough—a dynamic graphics system for simulating virtual buildings
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Multi-dimensional input techniques and articulated figure positioning by multiple constraints
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
A framework for assisted exploration with collaboration
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Testbed evaluation of virtual environment interaction techniques
Proceedings of the ACM symposium on Virtual reality software and technology
Animating rotation with quaternion curves
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Expressive autonomous cinematography for interactive virtual environments
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Exploring 3D navigation: combining speed-coupled flying with orbiting
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A study in interactive 3-D rotation using 2-D control devices
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A modeling system based on dynamic constraints
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Constraints methods for flexible models
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Topology-reducing surface simplification using a discrete solid representation
ACM Transactions on Graphics (TOG)
AI Game Programming Wisdom
AI Game Programming Wisdom
Robot Motion Planning
Fast animation and control of nonrigid structures
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Distance-field based skeletons for virtual navigation
Proceedings of the conference on Visualization '01
Maximum entropy light source placement
Proceedings of the conference on Visualization '02
Where Am I? What Am I Looking At?
IEEE Computer Graphics and Applications
Interactive navigation in complex environments using path planning
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Artistic Composition for Image Creation
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
3D scene manipulation with 2D devices and constraints
GRIN'01 No description on Graphics interface 2001
Automatically Generating Virtual Guided Tours
CA '99 Proceedings of the Computer Animation
An Intelligent User Interface with Motion Planning for 3D Navigation
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Evaluation of visual balance for automated layout
Proceedings of the 9th international conference on Intelligent user interfaces
HoverCam: interactive 3D navigation for proximal object inspection
Proceedings of the 2005 symposium on Interactive 3D graphics and games
AAAI'97/IAAI'97 Proceedings of the fourteenth national conference on artificial intelligence and ninth conference on Innovative applications of artificial intelligence
Declarative camera control for automatic cinematography
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
Storyboarding and pre-visualization with X3D
Proceedings of the 15th International Conference on Web 3D Technology
Visual communication in interactive multimedia
SG'11 Proceedings of the 11th international conference on Smart graphics
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Intelligent camera control using behavior trees
MIG'11 Proceedings of the 4th international conference on Motion in Games
Mobile augmented reality and adaptive art: a game-based motivation for energy saving
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
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This course summarizes the motivations and requirements for camera control, presents an overview of the state of the art, and examines promising avenues and hot topics for future research. It classifies the various techniques and identifies the representational limits and commitments of each. Approaches range from completely interactive techniques based on the possible mappings between a user's input and the camera parameters to completely automated paradigms in which the camera moves and jumps according to high-level, scenario-oriented goals. Between these extremes lie approaches with more limited expressiveness that use a range of algebraic and constraint-based optimization techniques. The course includes a number of live examples from both commercial systems and research prototypes, and it emphasizes the tough issues facing application developers, such as real-time handling of visibility for complex multiple targets in dynamic environments (multi-object tracking).