Grasping reality through illusion—interactive graphics serving science
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploration and virtual camera control in virtual three dimensional environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Issues in the automated generation of animated presentations
Proceedings on Graphics interface '90
Rapid controlled movement through a virtual 3D workspace
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Autonomy, interaction, and presence
Presence: Teleoperators and Virtual Environments - Premier issue
Through-the-lens camera control
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
CINEMA: a system for procedural camera movements
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Automatic viewing control for 3D direct manipulation
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Intelligent camera control for graphical environments
Intelligent camera control for graphical environments
Walkthrough—a dynamic graphics system for simulating virtual buildings
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
ConMan: a visual programming language for interactive graphics
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Where Am I? What Am I Looking At?
IEEE Computer Graphics and Applications
The virtual cinematographer: a paradigm for automatic real-time camera control and directing
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Task-sensitive cinematography interfaces for interactive 3D learning environments
IUI '98 Proceedings of the 3rd international conference on Intelligent user interfaces
Intelligent multi-shot visualization interfaces for dynamic 3D worlds
IUI '99 Proceedings of the 4th international conference on Intelligent user interfaces
Realtime constraint-based cinematography for complex interactive 3D worlds
AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
Virtual 3D camera composition from frame constraints
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
Towards virtual videography (poster session)
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
Generating virtual camera compositions
Proceedings of the 6th international conference on Intelligent user interfaces
Storyboard frame editing for cinematic composition
Proceedings of the 7th international conference on Intelligent user interfaces
A framework for virtual videography
Proceedings of the 2nd international symposium on Smart graphics
A case study on automatic camera placement and motion for visualizing historical data
Proceedings of the conference on Visualization '02
Narrative event adaptation in virtual environments
Proceedings of the 9th international conference on Intelligent user interfaces
The IBar: a perspective-based camera widget
Proceedings of the 17th annual ACM symposium on User interface software and technology
Visualizing Competitive Behaviors in Multi-User Virtual Environments
VIS '04 Proceedings of the conference on Visualization '04
3D screen-space widgets for non-linear projection
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
ShowMotion: camera motion based 3D design review
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
A constrained road-based VR navigation technique for travelling in 3D city models
Proceedings of the 2005 international conference on Augmented tele-existence
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Automating the display of third person/stealth views of virtual environments
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
Presence: Teleoperators and Virtual Environments
Proceedings of the 2008 symposium on Interactive 3D graphics and games
A Constraint-Based Autonomous 3D Camera System
Constraints
Effect of dynamic camera control on spatial reasoning in 3D spaces
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
Swarming in a Virtual World: A PSO Approach to Virtual Camera Composition
ANTS '08 Proceedings of the 6th international conference on Ant Colony Optimization and Swarm Intelligence
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Neuronal editor agent for scene cutting in game cinematography
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
Camera control in computer graphics: models, techniques and applications
ACM SIGGRAPH ASIA 2009 Courses
Automated cinematic reasoning about camera behavior
Expert Systems with Applications: An International Journal
A sensor placement approach for the monitoring of indoor scenes
EuroSSC'07 Proceedings of the 2nd European conference on Smart sensing and context
Efficient person identification using active cameras in a smartroom
Proceedings of the 1st ACM international workshop on Multimodal pervasive video analysis
Declarative camera control for automatic cinematography
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
Perceptual models of viewpoint preference
ACM Transactions on Graphics (TOG)
The director's lens: an intelligent assistant for virtual cinematography
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Virtual camera planning: a survey
SG'05 Proceedings of the 5th international conference on Smart Graphics
Automatic identification and generation of highlight cinematics for 3D games
Proceedings of the 6th International Conference on Foundations of Digital Games
Intelligent camera control using behavior trees
MIG'11 Proceedings of the 4th international conference on Motion in Games
Occlusion-free camera control for multiple targets
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Occlusion-free camera control for multiple targets
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
One-man-band: a touch screen interface for producing live multi-camera sports broadcasts
Proceedings of the 21st ACM international conference on Multimedia
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In this paper, a method of encapsulation camera tasks into well defined units called “camera modules” is described. Through this encapsulation, camera modules can be programmed and sequenced, and thus can be used as the underlying framework for controlling the virtual camera in the widely disparate types of graphical environments. Two examples of the camera framework are shown: an agent which can film a conversation between two virtual actors and a visual programming language for filming a virtual football game.