Virtual Reality in Brazil: Automatic camera control in virtual environments augmented using multiple sparse videos

  • Authors:
  • Jeferson R. Silva;Thiago T. Santos;Carlos H. Morimoto

  • Affiliations:
  • Department of Computer Science, University of São Paulo, Rua do Matão, 1010 São Paulo, CEP 05508-090, Brazil;Department of Computer Science, University of São Paulo, Rua do Matão, 1010 São Paulo, CEP 05508-090, Brazil;Department of Computer Science, University of São Paulo, Rua do Matão, 1010 São Paulo, CEP 05508-090, Brazil

  • Venue:
  • Computers and Graphics
  • Year:
  • 2011

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Abstract

Automated virtual camera control has been widely used in animation and interactive virtual environments. We have developed a multiple sparse camera based free view video system prototype that allows users to control the position and orientation of a virtual camera, enabling the observation of a real scene in three dimensions (3D) from any desired viewpoint. Automatic camera control can be activated to follow selected objects by the user. Our method combines a simple geometric model of the scene composed of planes (virtual environment), augmented with visual information from the cameras and pre-computed tracking information of moving targets to generate novel perspective corrected 3D views of the virtual camera and moving objects. To achieve real-time rendering performance, view-dependent textured mapped billboards are used to render the moving objects at their correct locations and foreground masks are used to remove the moving objects from the projected video streams. The current prototype runs on a PC with a common graphics card and can generate virtual 2D views from three cameras of resolution 768x576 with several moving objects at about 11fps.