The virtual cinematographer: a paradigm for automatic real-time camera control and directing
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Intelligent multi-shot visualization interfaces for dynamic 3D worlds
IUI '99 Proceedings of the 4th international conference on Intelligent user interfaces
Expressive autonomous cinematography for interactive virtual environments
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
An Interactive Camera Planning System for Automatic Cinematographer
MMM '05 Proceedings of the 11th International Multimedia Modelling Conference
Virtual cinematography of group scenes using hierarchical lines of actions
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
Declarative camera control for automatic cinematography
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
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We present a set of heuristics for editing footage of 3D computer graphics cinematic sequences into a coherent movie clip which obeys the conventions of continuity editing. Our approach mimics the decision processes of an editor assembling a clip out of filmed footage involving multiple camera setups. Given a set of stylistic rules, our software applies a number of heuristics to produce a final result satisfying those rules, as well as the fundamental rules of continuity editing. The main contribution of this paper is in the formulation of editing heuristics which take into account stylistic rules, enabling different edits of the same scene into cinematic clips of various styles. We demonstrate the use of these heuristics on three scenes taken from actual film clips.