Heuristics for continuity editing of cinematic computer graphics scenes

  • Authors:
  • Kaveh Kardan;Henri Casanova

  • Affiliations:
  • University of Hawaii;University of Hawaii

  • Venue:
  • Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
  • Year:
  • 2009

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Abstract

We present a set of heuristics for editing footage of 3D computer graphics cinematic sequences into a coherent movie clip which obeys the conventions of continuity editing. Our approach mimics the decision processes of an editor assembling a clip out of filmed footage involving multiple camera setups. Given a set of stylistic rules, our software applies a number of heuristics to produce a final result satisfying those rules, as well as the fundamental rules of continuity editing. The main contribution of this paper is in the formulation of editing heuristics which take into account stylistic rules, enabling different edits of the same scene into cinematic clips of various styles. We demonstrate the use of these heuristics on three scenes taken from actual film clips.