Virtual cinematography of group scenes using hierarchical lines of actions
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
Heuristics for continuity editing of cinematic computer graphics scenes
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Crowdsourced automatic zoom and scroll for video retargeting
Proceedings of the international conference on Multimedia
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Currently most systems capable of performing intelligent camera control use cinematographic idioms or a constraint satisfaction mechanism to determine a sequence of camera configurations for a given animation script. However, an automated cinematography system cannot be made practical without taking idiosyncrasy and the distinct role of each member in a filmmaking team into account. In this paper, we propose an interactive virtual cinematographer model imitating the key functions of a real filmmaking team consisting of three modules: director, photographer, and editor. The system uses parameterized cinematographic idioms in the three modules to determine the best camera configurations for an animation script. The system allows a user to interact with the virtual cinematographer to specify stylistic preferences, which can be carried over to other animation scripts.