The virtual cinematographer: a paradigm for automatic real-time camera control and directing
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Intelligent multi-shot visualization interfaces for dynamic 3D worlds
IUI '99 Proceedings of the 4th international conference on Intelligent user interfaces
An Interactive Camera Planning System for Automatic Cinematographer
MMM '05 Proceedings of the 11th International Multimedia Modelling Conference
Declarative camera control for automatic cinematography
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
Towards a new camera model for X3D
Proceedings of the 14th International Conference on 3D Web Technology
Heuristics for continuity editing of cinematic computer graphics scenes
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Visual communication in interactive multimedia
SG'11 Proceedings of the 11th international conference on Smart graphics
The director's lens: an intelligent assistant for virtual cinematography
MM '11 Proceedings of the 19th ACM international conference on Multimedia
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We present an approach to generate shots for 3D computer graphics cinematic sequences from event-based descriptions of scenes of conversations between groups of actors. Our approach creates camera setups using a combination of geometric constraints and aesthetic parameters, while ensuring that the resulting cinematic sequence obeys the heuristics of good cinematography. More specifically, our main contributions are the a method for defining hierarchical lines of action and the identification and use of relevant first principles of cinematography for using these lines of actions. Our approach is more flexible and powerful than those proposed in previous work, mainly because it naturally generalizes to any number of actors in a scene.