Exploration and virtual camera control in virtual three dimensional environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Visibility preprocessing for interactive walkthroughs
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
CamDroid: a system for implementing intelligent camera control
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
The virtual cinematographer: a paradigm for automatic real-time camera control and directing
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Virtual 3D camera composition from frame constraints
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
Modeling Camera Control with Constrained Hypertubes
CP '02 Proceedings of the 8th International Conference on Principles and Practice of Constraint Programming
Director in your pocket: holistic help for the hapless home videographer
Proceedings of the 12th annual ACM international conference on Multimedia
Real-time cinematic camera control for interactive narratives
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Re-cinematography: improving the camera dynamics of casual video
Proceedings of the 15th international conference on Multimedia
Apex: An Experiment in the Automated Creation of Pictorial Explanations
IEEE Computer Graphics and Applications
Virtual cinematography of group scenes using hierarchical lines of actions
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
Neuronal editor agent for scene cutting in game cinematography
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
Cinematic discourse generation
Cinematic discourse generation
A real-time cinematography system for interactive 3D environments
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
DirectorNotation: Artistic and technological system for professional film directing
Journal on Computing and Cultural Heritage (JOCCH)
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We present the Director's Lens, an intelligent interactive assistant for crafting virtual cinematography using a motion-tracked hand-held device that can be aimed like a real camera. The system employs an intelligent cinematography engine that can compute, at the request of the filmmaker, a set of suitable camera placements for starting a shot. These suggestions represent semantically and cinematically distinct choices for visualizing the current narrative. In computing suggestions, the system considers established cinema conventions of continuity and composition along with the filmmaker's previous selected suggestions, and also his or her manually crafted camera compositions, by a machine learning component that adapts shot editing preferences from user-created camera edits. The result is a novel workflow based on interactive collaboration of human creativity with automated intelligence that enables efficient exploration of a wide range of cinematographic possibilities, and rapid production of computer-generated animated movies.