Swarming in a Virtual World: A PSO Approach to Virtual Camera Composition

  • Authors:
  • Luca Gaspero;Andrea Ermetici;Roberto Ranon

  • Affiliations:
  • DIEGM, University of Udine, Udine, Italy;DIMI, University of Udine, Udine, Italy;DIMI, University of Udine, Udine, Italy

  • Venue:
  • ANTS '08 Proceedings of the 6th international conference on Ant Colony Optimization and Swarm Intelligence
  • Year:
  • 2008

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Abstract

Camera placement in 3D scenes is a relevant issue in most 3D graphics interactive application, such as videogames, data visualization, and virtual tours. Virtual Camera Composition (VCC) consists in automatically positioning a camera in a virtual world, such that the resulting image satisfies a set of visual cinematographic properties [1]. We propose a Particle Swarm algorithm to solve the problem, which exhibits superior performances w.r.t. other approaches. The algorithm has been tested on a set of image descriptions on a complex 3D model.