CamDroid: a system for implementing intelligent camera control
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Realtime constraint-based cinematography for complex interactive 3D worlds
AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
Virtual 3D camera composition from frame constraints
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
Swarm intelligence
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Camera placement in 3D scenes is a relevant issue in most 3D graphics interactive application, such as videogames, data visualization, and virtual tours. Virtual Camera Composition (VCC) consists in automatically positioning a camera in a virtual world, such that the resulting image satisfies a set of visual cinematographic properties [1]. We propose a Particle Swarm algorithm to solve the problem, which exhibits superior performances w.r.t. other approaches. The algorithm has been tested on a set of image descriptions on a complex 3D model.