Issues in the automated generation of animated presentations
Proceedings on Graphics interface '90
Automated generation of intent-based 3D Illustrations
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
The role of emotion in believable agents
Communications of the ACM
CamDroid: a system for implementing intelligent camera control
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
The virtual cinematographer: a paradigm for automatic real-time camera control and directing
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
The metanovel: writing stories by computer.
The metanovel: writing stories by computer.
Apex: An Experiment in the Automated Creation of Pictorial Explanations
IEEE Computer Graphics and Applications
Realtime generation of customized 3D animated explanations for knowledge-based learning environments
AAAI'97/IAAI'97 Proceedings of the fourteenth national conference on artificial intelligence and ninth conference on Innovative applications of artificial intelligence
AAAI'97/IAAI'97 Proceedings of the fourteenth national conference on artificial intelligence and ninth conference on Innovative applications of artificial intelligence
Declarative camera control for automatic cinematography
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
Planning animation cinematography and shot structure to communicate theme and mood
Proceedings of the 2nd international symposium on Smart graphics
Using Communicative Acts to Plan the Cinematographic Structure of Animations
AI '02 Proceedings of the 15th Conference of the Canadian Society for Computational Studies of Intelligence on Advances in Artificial Intelligence
Automatic cinematography and multilingual NLG for generating video documentaries
Artificial Intelligence
Presence: Teleoperators and Virtual Environments
Adaptive, intelligent presentation of information for the museum visitor in PEACH
User Modeling and User-Adapted Interaction
A Constraint-Based Autonomous 3D Camera System
Constraints
Real-Time Camera Planning for Navigation in Virtual Environments
SG '08 Proceedings of the 9th international symposium on Smart Graphics
Virtual Camera Composition with Particle Swarm Optimization
SG '08 Proceedings of the 9th international symposium on Smart Graphics
Swarming in a Virtual World: A PSO Approach to Virtual Camera Composition
ANTS '08 Proceedings of the 6th international conference on Ant Colony Optimization and Swarm Intelligence
Automatic Animation Generation of a Teleoperated Robot Arm
Proceedings of the 2008 conference on ECAI 2008: 18th European Conference on Artificial Intelligence
Visibility transition planning for dynamic camera control
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Automatic cinematography and multilingual NLG for generating video documentaries
Artificial Intelligence
Following a large unpredictable group of targets among obstacles
MIG'10 Proceedings of the Third international conference on Motion in games
OSCAM - optimized stereoscopic camera control for interactive 3D
Proceedings of the 2011 SIGGRAPH Asia Conference
Virtual camera planning: a survey
SG'05 Proceedings of the 5th international conference on Smart Graphics
Automatic identification and generation of highlight cinematics for 3D games
Proceedings of the 6th International Conference on Foundations of Digital Games
Intelligent camera control using behavior trees
MIG'11 Proceedings of the 4th international conference on Motion in Games
Automated camera planning to film robot operations
Artificial Intelligence Review
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In 3D interactive fiction systems, a virtual camera must "film" the behaviors of multiple autonomous characters as they unpredictably interact with one another, are modified by the viewer, and manipulate artifacts in 3D worlds with complex scene geometries. It must continuously plan camera movements to clearly shoot the salient visual features of each relevant character. To address these issues, we have developed a 3D interactive fiction system with a narrative planner that, together with a bank of autonomous character directors, creates cinematic goals for a constraintbased realtime 3D virtual cinematography planner. As interactive narratives unfold, a cinematic goal selector creates view constraints to film the most salient activities performed by the characters. These constraints are then passed to a camera planner, which employs a partial constraintbased approach to compute the position and orientation of the virtual camera. This framework has been implemented in a prototype 3D interactive fiction system, COPS&ROBBERS, a testbed with multiple characters interacting in an intricate cityscape.