Realtime constraint-based cinematography for complex interactive 3D worlds
AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
Virtual 3D camera composition from frame constraints
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
Swarm intelligence
Towards affective camera control in games
User Modeling and User-Adapted Interaction
Accurately measuring the satisfaction of visual properties in virtual camera control
SG'10 Proceedings of the 10th international conference on Smart graphics
SG'10 Proceedings of the 10th international conference on Smart graphics
Advanced composition in virtual camera control
SG'11 Proceedings of the 11th international conference on Smart graphics
VAST'10 Proceedings of the 11th International conference on Virtual Reality, Archaeology and Cultural Heritage
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The Virtual Camera Composition (VCC) problem consists in automatically positioning a camera in a virtual world, such that the resulting image satisfies a set of visual cinematographic properties [3]. In this paper, we propose an approach to VCC based on Particle Swarm Optimization[5]. We show, in realistic situations, that our approach outperforms a discretized, exhaustive search method similar to a proposal by Bares et al [1].