Automated generation of intent-based 3D Illustrations
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Through-the-lens camera control
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Realtime constraint-based cinematography for complex interactive 3D worlds
AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
The 4th International Symposium on Experimental Robotics IV
Robotic camera control for remote exploration
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Real-Time Camera Planning for Navigation in Virtual Environments
SG '08 Proceedings of the 9th international symposium on Smart Graphics
Visibility transition planning for dynamic camera control
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Camera Planning in Virtual Environments Using the Corridor Map Method
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
International Journal of Robotics Research
AAAI'97/IAAI'97 Proceedings of the fourteenth national conference on artificial intelligence and ninth conference on Innovative applications of artificial intelligence
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Camera control is essential in both virtual and real-world environments. Our work focuses on an instance of camera control called target following, and offers an algorithm, based on the ideas of monotonic tracking regions and ghost targets, for following a large coherent group of targets with unknown trajectories, among known obstacles. In multiple-target following, the camera's primary objective is to follow and maximize visibility of multiple moving targets. For example, in video games, a third-person view camera may be controlled to follow a group of characters through complicated virtual environments. In robotics, a camera attached to robotic manipulators could also be controlled to observe live performers in a concert, monitor assembly of a mechanical system, or maintain task visibility during teleoperated surgical procedures. To the best of our knowledge, this work is the first attempting to address this particular instance of camera control.